The following sections provide information on the mechanics of PvMP
The 10 Commandments of Sauron
1) Thou shalt not pounce burglers without a truly staggeringly good reason
2) Thou shalt not kill pets when friendly NPCs are near unless there's a good reason
3) Thou shalt get your maps as soon as possible
4) Thou shalt use /ooc and creep wide ventrilo to communicate
5) Thou shalt not blind invite creeps
6) Thou shalt give clear and concise locations and compositions of freep forces when spotted
7) Thou shalt not beg for a rez or heal
8) Thou shalt spread out when possible to reduce the effectiveness of freep area attacks and debuffs
9) Thou shalt work together, not individually
10) Thou shalt kill anything else before the guardian or ranger
Infamy is a measure of the number of 'experience points' that a creep obtains through killing freeps. While the exact amount of infamy gained per freep kill has not been definitively ascertained, it appears to be computed according to the following formula:
| Infamy | = |
|
The Number of Group Members is equal to the number of players in your fellowship or raid, regardless where they are in relation to you. Therefore, if all of the raid/fellowship members are not within infamy award distance (which appears to be around 100m), there is a waste of infamy. As of Mines of Moria, if the Number of Group Members exceeds 12, it is automatically set to 12. Therefore, if you have more than 12 players in your group, the amount of total infamy gained for everyone in the raid begins to exceed that of a group of 12 or less.
Rating Bonus is a multiplier which starts at 1.0 and increases depending on your rating. It appears to be an addition of 0.01 per 200 rating over 1000, e.g. 1400 rating would be a multiplier of 1.02.
% Damage Done is the overall percentage of damage done to the target from your entire group/raid from when it was initially tapped to its death, including all healing. Example: If a 2000 morale freep, after healing, took 2000 damage from one creep and 1000 from another creep before it was defeated, the 2000 damage creep would gain 2/3 of the infamy.
Additionally there is another rating multiplier on top of this. 3% is added if both relics are held by the creeps, and an additional 2% is added if the three primary keeps are red.
Rating increases for each kill and decreases for each death. The amount it increases/decreases after each kill/death depends on the rating of the freep involved, as well as the amount of damage done. For each 100 rating over 1000, the character gains a half a star, to a maximum of 5 stars at 2000 rating.
On the login screen for Monster Play, you will see a % Completed by each slot that you have a creep for. It begins at 0% which represents no passives, no actives, and no traits purchased. 100% means that for that creep you have purchased every passive, active, and every trait, whether you use that trait or not. There is no reward for having 100% completed and is generally a waste of DP as there are many traits that you will never use.
Ranks are gained by certain levels of infamy and these equate to a freep's 'level'. All creeps begin at Rank 0 which is equivalent to a swarm level monster versus a freep. Rank 0's have a very low chance of defeating freeps 1-1 and must 'rank up' to gain access to new skills and traits to increase their capabilities.
| Rank | Creep Title | Icon | Infamy Required | Freep Title | Icon |
| 0 | <none> | <none> | 0 | <none> | <none> |
| 1 | Tracker | 500 | Footman | ||
| 2 | Scout | 1,250 | Esquire | ||
| 3 | Skirmisher | 2,750 | Guardsman | ||
| 4 | Fighter | 5,750 | Man-at-Arms | ||
| 5 | Soldier | 14,750 | Sergeant of the Guards | ||
| 6 | Sentry | 33,500 | Sergeant-at-Arms | ||
| 7 | Chief Guard | 71,000 | Master Guardsman | ||
| 8 | Chief Warrior | 146,000 | Master-at-Arms | ||
| 9 | Taskmaster | 258,500 |
High Warden |
||
| 10 | Lieutenant | 408,500 | Lieutenant | ||
| 11 | Commander | 633,500 | Commander | ||
| 12 | Chieftan | 1,008,500 | Third Marshall | ||
| 13 | High Chieftan | 1,608,500 | Second Marshall | ||
| 14 | Overlord | 2,508,500 | First Marshall | ||
| 15 | Tyrant | 3,708,500 | Captain-General |
Slayer deeds give titles upon a particular number of killing blows. For some reason that is not fully understood, the killing blows as seen in the war tab are not the same as those in the deed tracker.
| Freep KBs | Title |
Description |
| 10 | Tormentor | “You are known as a tormenter of the Free People.” |
| +500 | Black Dog | “Angmar casts a favouring eye upon you, you are known as an elite amongst their number. A hound of Mordirith; a Black Dog!” |
| +2,500 | Harvester of Sorrow | “The field of battle serves as a garden from which you reap the heads of the fallen. You are a true harvester of sorrow.” |
| +5,000 | Slayer of Light | “Light ebbs in your presence. Strength leaves the enemy as the darkness you bring clouds their hope and drives dread into their hearts.” |
| +12,500 | Hand of Doom | “With your coming sounds the trump of Doom, for by your hand have many of the warriors of the Free People fallen bested by your might.” |
| +? | Bane of the West | “You are known as the Bane of the West, for none of their warriors can stand against you, and windrows of their fallen lie heaped in your wake.” |
| +? | Herald of Darkness | “You are a herald of the Dark Lord. You have culled countless numbers from the field of battle and none escape your grasp.” |
| Creep KBs | Title | Description |
| 10 | The Neophyte | "You are still a Neophyte in the battle for the Ettenmoors." |
| +500 | The Warrior | "You are now a Warrior in the battle for the Ettenmoors." |
| +2,500 | The Veteran | "You are now a Veteran in the battle for the Ettenmoors." |
| +5,000 | The Battlemaster | "You are now a Battlemaster in the battle for the Ettenmoors." |
| +12,500 | The Warlord | "You are now a Warlord in the battle for the Ettenmoors." |
| +? | Hero of the Ettenmoors | "You are now a Hero in the battle for the Ettenmoors." |
| +? | Hero of Legend | "You are now a Legendary Hero of the Ettenmoors." |
Although they are not listed here, there are also tiered slayer deeds for each creep/freep class and race.
A warband is the equivalent of a freep fellowship with the maximum of 6 players. A raid is a collection of players ranging from 2 to 24. The difference outside of numbers is utility. A raid has several tools such as Raid Assistants and Raid Targetting Assists to simplify leading and managing the raid. In general, a warband should always be converted to a raid to make use of these tools. There is no penalty to infamy in converting to a raid, given that the group size remains constant.
There are two ways to create a raid
To expand the raid
Raid assistants are added by right clicking on the portrait of a player, then pressing Raid -> Add Raid Assistant. The raid assistant can invite and remove members.
Raid Targeting Assists help focus the firepower of a raid and alleviates confusion of what the main target of the raid should be. The interface allows for a maximum of five targeting assists which are designated by right clicking on a portrait, then pressing Raid -> Add Raid Targeting Assist.
Members of the raid can enable on the Raid Assist window by pressing Social panel (O) -> Raid -> and checking Raid Assist Window.
For many people in the raid, it is unnecessary to see more than their group. To remove the information from other groups in the same raid, go to Social Panel (O) -> Raid -> then uncheck Show Vitals for all members except those that they wish to display.
Conjunctions (CJs), also known as warband manuevers (WMs), function similarily to their freep counter parts. The following table shows the four group skills available
| Color | Name | Function |
| Purple | Fell Spirit's Terror | Damage 161.7 Morale, Recovers 517.5 Morale |
| Yellow | Wight's Rot | 42 Common, Drains 194 Power. Recovers 323.4 Power, 85 Power every 2s for 10s |
| Green | Spider's Venom | 43 Common, 43 Common every 4s for 20s |
| Red | Troll's Brutality | 358 Common |
These conjunctions can either begin on chance with a critical hit or by Weavers' Smothering Webs or Wargs' Tendon Shred. The random CJ's have a very short duration around 2-3 seconds while the skill openers last about 6. The target is considered stunned during this time but can clear the stun through pots or stun removal skills. If removed early, the CJ skills activated against the target will immediately take effect. During the stun time, the group members may either continue to fight or activate a group skill, placing themselves in an inactive state until the conjunction resolves or the member cancels the contribution.
For all Warleaders, Defilers, Reavers, and Wargs, the Purple is ranged (40m) while all others are melee. BAs' and Weavers' group skills are all ranged (40m).
Without a specific combination, the individual elements of the conjunction contributions summed together are the total effect on the target. There are length 2 through length 6 conjunctions with specific combinations that give additional abilities. In general, creep CJs alternate colors. There are no named creep CJs that follow freep patterns.
| Name | Sequence | Damage | DoT | Power Drain | Other |
| Creeping Fear | PY | ||||
| Envenomed Terror | PG | Small | |||
| Envenomed Wound | GR | ||||
| Fear of Death | PR | ||||
| Frightful Wound | RP | ||||
| Infected Wound | RY | ||||
| Plague Bearer | GY | 1000 | 78 | ||
| Poison in the Veins | RG | ||||
| Poisoned Blades | YG | 1000 | 60 | ||
| Rotting Wound | YR | ||||
| Stench of Fear | YP | ||||
| Viper's Bite | GP |
| Name | Sequence | Damage | DoT | Power Drain | Other |
| Black Blade | RPG | ||||
| Blood-Bane | RGP | ||||
| Blood-Fear | PRP | ||||
| Burning Fear | PGP | ||||
| Burning Terror | YPG | 60 | 600 | ||
| Corrupted Blade | RGY | 1000 | 60 | 600 | |
| Corrupted Wound | RYG | ||||
| Corruptions of the Heart | GPY | ||||
| Corruptions of the Spirit | GPG | 2000 | 95 | ||
| Deep Infection | RYP or RYR | ||||
| Deep Poison | GYR | ||||
| Dread Wound | RGR | ||||
| Fear of the Unknown | PYG | ||||
| Fearful Plague | YGP | ||||
| Festering Wound | YPY | 1100 | |||
| Fevered Terror | GRP | ||||
| Fevered Wound | GRY | 3000 | 95 | ||
| Harsh Plague | YGY | ||||
| Ice in the Heart | PRG | ||||
| Ill with Fright | PRY | ||||
| Infected Wound | YGR | ||||
| Poisoned Heart | PGY | ||||
| Poisoned Spirit | GYP | ||||
| Rotting Wound | YRY | 2000 | Restores 152 power every 2s for 10s | ||
| Sick with Fear | PYP | 1100 | 75% Power and Morale Regen | ||
| Spear of Terror | RPR | ||||
| Stench of Death | YRP | ||||
| Stinging Bite | GYG | ||||
| Tainted Blood | YRG | ||||
| Tainted Wound | YPR | ||||
| Trembling at the Knees | PYR | ||||
| Warg's Bite | RPY | ||||
| Wound to the Heart | GPR | ||||
| Wounding Terror | PGP | 60 | 600 |
| Name | Sequence | Damage | DoT | Power Drain | Other |
| An Ill Wind | PRPY | ||||
| Blades of Terror | PRPR | ||||
| Bleeding Strokes | RGRP | ||||
| Chill to the Bone | PYPR | ||||
| Corrupting Strokes | RGRY | ||||
| Corrupting Strokes | YRYG | ||||
| Deadly Wound | GRGY | ||||
| Decay of the Spirit | RYRP | ||||
| Disease of the Mind | YGYP | ||||
| Disease of the Spirit | YPYP | ||||
| Dreadful Death | PGPY | ||||
| Dreadful Strokes | PRPG | ||||
| Festering Strike | YPYR | Restores 220 Power every 2s for 10s | |||
| Fetid Wound | YPYR | ||||
| Fiendish Blades | RYRG | ||||
| Fire in the Veins | YGYG | ||||
| Freezing the Marrow | RPRG | ||||
| Frightful Rage | RPRP | ||||
|
Gangrenous Wound |
YGYR | ||||
| Ice in the Veins | GPGR | ||||
| Plague Blade | RYRY | ||||
| Poisoned Dreams | GPGP | ||||
| Raging Orc-Blades | RGRG | ||||
| Rancid Wound | YPYG | ||||
| Slow Death | GPGY | ||||
| Spirit Poison | PGPR | ||||
| Spreading Terror | PYPY | ||||
| The East Wind Blows | YRYP | ||||
| The Poison of Decay | GYGY | ||||
| Tormenting Rage | PYPG | ||||
| Venomous Rage | GRGR | ||||
| Venomous Strokes | GYGR | 3000 | 53 | 600-700 | |
| Venomous Wrath | PGPG | ||||
| Weaken the Spirit | GYGP | ||||
| Wound to the Heart | RPRY |
| Name | Sequence | Damage | DoT | Power Drain | Other |
| Bleeding Sickness | YPYRY | ||||
| Burning Flesh | YRYRY | ||||
| Creeping Sickness | YRYGY | ||||
| Deathly Sickness | YRYPY | ||||
| Frightful Sickness | YPYPY | ||||
| Horrible Sickness | YGYPY | ||||
| Spawn of Shelob | GRGRG | Spawns a Rift Crawler L49 |
|||
| Sickening Blow | YGYGY | ||||
| Sting of Corruption | YGYRY | ||||
| Terror in the Blood | PRPRP | ||||
| Terrible Corruption | PGPYP | ||||
| Terrible Decay | PYPYP | ||||
| Terrible Poison | PGPGP | ||||
| Terrible Rending | PGPRP | ||||
| Terrible Suffering | PRPGP | ||||
| Terrible Wound | PRPYP | ||||
| Terrible Wrath | PYPRP | ||||
| Web of Blood | GRGRG | ||||
| Web of Decay | GYGRG | ||||
| Web of Fear | GYGPG | Spawns a Rift Crawler L49 |
|||
| Web of Malice | GPGYG | ||||
| Web of Rage | GPGRG | Spawns a Rift Crawler L49 |
|||
| Web of Sickness | GYGYG | ||||
| Web of Terror | PYPGP | ||||
| Web of Wrath | GRGYG | ||||
| Whirling Corruption | RGRYR | ||||
| Whirling Decay | RYRGR | ||||
| Whirling Horror | RPRGR | ||||
| Whirling Poison | RGRPR | ||||
| Whirling Rage | RYRPR | ||||
| Whirling Sickness | RYRYR | ||||
| Whirling Sting | RGRGR | ||||
| Whirling Terror | RPRPR | ||||
| Whirling Wrath | RPRYR | ||||
| Wretched Sickness | YPYGY |
| Name | Sequence | Damage | DoT | Power Drain | Other |
| Blood Plague | YRYPYR | ||||
| Deadly Plague | YRYRYR | ||||
| Fangs of Wrath | GRGRGR | ||||
| Fell Plague | PYPGPY | ||||
| Fell Stroke | PRPYPR | ||||
| Fell Wound | PYPRPY | ||||
| Morgul Blade | PGPRPG | ||||
| Morgul Curse | PGPGPG | ||||
| Morgul Plague | PGPYPG | ||||
| Morgul Stroke | PRPGPR | ||||
| Morgul Wound | PRPRPR | ||||
| Orc Plague | YGYRYG | ||||
| Plague of Terror | YPYPYP | ||||
| Raging Plague | YPYRYP | ||||
| Spawn of Ungoliant | GRGRGR | Spawns a Rift Crawler L50 |
|||
| Tempest of Angmar | RYRGRY | ||||
| Tempest of Corruption | RYRYRY | ||||
| Tempest of Dol Guldur | RPRGRP | ||||
| Tempest of Mordor | RPRPRP | ||||
| Tempest of Morgul Vale | RPRYRP | ||||
| Tempest of the Black Uruks | RGRGRG | ||||
| Tempest of the Dead | RYRPRY | ||||
| Tempest of the East | RGRYRG | ||||
| Tempest of the Shadow | RGRPRG | ||||
| The Black Breath | PYPYPY | ||||
| The Fell Spider's Bite | GRGPGR | ||||
| The Lurker's Bite | GYGRGY | ||||
| The Queen's Bite | GYGYGY | ||||
| The Trapper's Snare | GYGPGY | ||||
| The Tree Spider's Bite | GRGYGR | ||||
| The Weaver's Trap | GPGYGP | ||||
| The Widow's Bite | GPGRGP | Spawns a Rift Crawler L50 |
|||
| Venomous Plague | YGYGYG | ||||
| Wounding Plague | YRYGYR | ||||
| Wrathful Plague | YGYPYG |
With the introduction of Shadows of Mirkwood, crowd control effects (CC) in the 'moors have reduced effectiveness with every application.
Per Frelorn in http://forums.lotro.com/showthread.php?p=4107893#post4107893
Changes to CC Diminishing Returns
All crowd control effects (fears, roots, stuns, and dazes) are now on the same application counter. This means that for purposes of diminishing returns in PvMP (and in PvMP ONLY), each application of any crowd control effect is counted against the duration of the type of crowd control.
Update Vol III Bk1: CJ's are now affected by dimishing returns on their own separate counter.
For reference, the duration tables of each crowd control effect vs. application counter are below:
Roots/Dazes
Stuns
Fears (please note that this applies only to crowd control fears - this does not apply to debuffs with resistance type: fear)
Conjunctions
For an example with this application counter change:
You are hit with a daze effect in PvMP. It is counted as the first application of a CC effect, and the daze effect duration is 50%. After it wears off, you are then hit with a stun. It is counted as the second application of a CC effect, and the stun effect duration is 50%. After it wears off, you are hit with a root. It is counted as the third application of a CC effect, and the root effect duration is 5%. After it wears off, you are hit with a fear. It is counted as the fourth application of a CC effect, and the fear effect duration is 1 second.
Please note that the diminishing returns application counter is not permanent - if you are not hit with any crowd control effects for 45 seconds, the application counter will reset.
There are many items in the overland Ettenmoors that are used for quests. The list of items that are safe to sell follow