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  • 15 hours 34 min ago : Go figure.. 5 minutes after I put a raid of creeps together the freeps go away
  • 17 hours 57 min ago : Looks like Scooby has a freep raid out
  • 3 days 17 hours ago : Lug is blue

Infamy

Infamy


Infamy is the 'experiance points' that a creep obtains through killing freeps. While the actual infamy per freep kill has not been completely ascertained, it is likely around the following

Infamy =
Freep Rating


10
* % Damage Done


Number of Group Members
+ Rating Bonus

#Group Members is equal to everyone in your fellowship or raid, regardless where they are in relation to you. Therefore, if raid/fellowship members are not within infamy award distance (which appears to be around 100m), there is a waste of infamy.  As of Mines of Moria, if the # Group Members exceeds 12, the # Group Members is set to 12.  Therefore if you have more than 12, the amount of total infamy gained for everyone in the raid begins to exceed that of a group of 12. 

Rating Bonus is a multipler starting at 1.0 and increasing depending on your rating (appears to be an addition of 0.01 per 200 rating over 1000, e.g. 1400 rating would be a multiplier of 1.02).

% Damage Done is the overall percentage of damage done to the target from your entire group/raid from when it was initially tapped to its death, including all healing. Example: If a 2000 morale freep, after healing, took 2000 damage from one creep and 1000 from another creep before it was defeated, the 2000 damage creep would gain 2/3 of the infamy.

Additionally there is another rating multiplier on top of this.  3% is added if the relics are held by the creeps and 2% is added if the three primary keeps are red (and the relics are held).

Rating


Rating increases for each kill and decreases for each kill. The amount it increases/decreases depends on the rating of the freep killed as well as damage done. For each 100 rating over 1000, the character gains a half a star, to 5 stars at 2000 rating.

% Completed


On the login screen for Monster Play, you will see a % Completed by each slot that you have a creep for. It begins at 0% which represents no passives, no actives, and no traits purchased. 100% means that for that creep you have purchased every passive, active, and every trait, whether you use that trait or not. There is no reward for having 100% completed and is generally a waste of DP as there are many traits that you will never use.


Ranks


Ranks are gained by certain levels of infamy and these equate to a freep's 'level'. All creeps begin at Rank 0 which is equivalent to a swarm level monster verses a freep. Rank 0's have a very low chance of defeating freeps 1-1 and must 'rank up' to gain access to new skills and traits to increase their capability.

Creep/Freep Ranks (Book 2.7 values)
Rank Creep Title   Infamy Required Freep Title  
0 (none)   0 (none)  
1 Tracker 500 Footman
2 Scout 1,250 Esquire
3 Skirmisher 2,750 Guardsman
4 Fighter 5,750 Man-At-Arms
5 Soldier 14,750 Sergent of the Guards
6 Sentry 33,500 Sergent Man-At-Arms
7 Chief Guard 71,000 Master Guardsman
8 Chief Warrior  146,000 Master-At-Arms
9  Taskmaster 258,500

High Warden

10  Lieutenant 408,500 Lieutenant
11  Commander 633,500 Commander
12  Chieftan 1,008,500 Third Marshall  
13  High Chieftan 1,608,500 Second Marshall  
14  Overlord 2,508,500 First Marshall
15 Tyrant   3,708,500 Captain General

Slayer Deeds

Slayer deeds give titles upon a particular number of killing blows.  For some unknown reason, the killing blows as seen in the war tab are not the same as those in the deed tracker.

Creep Slayer Deeds
KBs required Title
10 Tormentor
500 Black Dog
2,500 Harvester of Sorrow
10,000

Slayer of Light

25,000 Hand of Doom
? Bane of the West
? Herald of Darkness

Freep Slayer Deeds
KBs required Title
10 Neophyte
500 Warrior
2,500 Veteran
5,000

Battlemaster

12,500 Warlord
? Hero of the Ettenmoors
? Hero of Legend