- 15 hours 34 min ago : Go figure.. 5 minutes after I put a raid of creeps together the freeps go away
- 17 hours 57 min ago : Looks like Scooby has a freep raid out
- 3 days 17 hours ago : Lug is blue
Infamy
Infamy
Infamy is the 'experiance points' that a creep obtains through killing freeps. While the actual infamy per freep kill has not been completely ascertained, it is likely around the following
| Infamy | = |
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#Group Members is equal to everyone in your fellowship or raid, regardless where they are in relation to you. Therefore, if raid/fellowship members are not within infamy award distance (which appears to be around 100m), there is a waste of infamy. As of Mines of Moria, if the # Group Members exceeds 12, the # Group Members is set to 12. Therefore if you have more than 12, the amount of total infamy gained for everyone in the raid begins to exceed that of a group of 12.
Rating Bonus is a multipler starting at 1.0 and increasing depending on your rating (appears to be an addition of 0.01 per 200 rating over 1000, e.g. 1400 rating would be a multiplier of 1.02).
% Damage Done is the overall percentage of damage done to the target from your entire group/raid from when it was initially tapped to its death, including all healing. Example: If a 2000 morale freep, after healing, took 2000 damage from one creep and 1000 from another creep before it was defeated, the 2000 damage creep would gain 2/3 of the infamy.
Additionally there is another rating multiplier on top of this. 3% is added if the relics are held by the creeps and 2% is added if the three primary keeps are red (and the relics are held).
Rating
Rating increases for each kill and decreases for each kill. The amount it increases/decreases depends on the rating of the freep killed as well as damage done. For each 100 rating over 1000, the character gains a half a star, to 5 stars at 2000 rating.
% Completed
On the login screen for Monster Play, you will see a % Completed by each slot that you have a creep for. It begins at 0% which represents no passives, no actives, and no traits purchased. 100% means that for that creep you have purchased every passive, active, and every trait, whether you use that trait or not. There is no reward for having 100% completed and is generally a waste of DP as there are many traits that you will never use.
Ranks
Ranks are gained by certain levels of infamy and these equate to a freep's 'level'. All creeps begin at Rank 0 which is equivalent to a swarm level monster verses a freep. Rank 0's have a very low chance of defeating freeps 1-1 and must 'rank up' to gain access to new skills and traits to increase their capability.
| Rank | Creep Title | Infamy Required | Freep Title | ||
| 0 | (none) | 0 | (none) | ||
| 1 | Tracker | 500 | Footman | ||
| 2 | Scout | 1,250 | Esquire | ||
| 3 | Skirmisher | 2,750 | Guardsman | ||
| 4 | Fighter | 5,750 | Man-At-Arms | ||
| 5 | Soldier | 14,750 | Sergent of the Guards | ||
| 6 | Sentry | 33,500 | Sergent Man-At-Arms | ||
| 7 | Chief Guard | 71,000 | Master Guardsman | ||
| 8 | Chief Warrior | 146,000 | Master-At-Arms | ||
| 9 | Taskmaster | 258,500 |
High Warden |
||
| 10 | Lieutenant | 408,500 | Lieutenant | ||
| 11 | Commander | 633,500 | Commander | ||
| 12 | Chieftan | 1,008,500 | Third Marshall | ||
| 13 | High Chieftan | 1,608,500 | Second Marshall | |
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| 14 | Overlord | 2,508,500 | First Marshall | ||
| 15 | Tyrant | 3,708,500 | Captain General |
Slayer Deeds
Slayer deeds give titles upon a particular number of killing blows. For some unknown reason, the killing blows as seen in the war tab are not the same as those in the deed tracker.
| KBs required | Title |
| 10 | Tormentor |
| 500 | Black Dog |
| 2,500 | Harvester of Sorrow |
| 10,000 |
Slayer of Light |
| 25,000 | Hand of Doom |
| ? | Bane of the West |
| ? | Herald of Darkness |
| KBs required | Title |
| 10 | Neophyte |
| 500 | Warrior |
| 2,500 | Veteran |
| 5,000 |
Battlemaster |
| 12,500 | Warlord |
| ? | Hero of the Ettenmoors |
| ? | Hero of Legend |
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