- 15 hours 34 min ago : Go figure.. 5 minutes after I put a raid of creeps together the freeps go away
- 17 hours 56 min ago : Looks like Scooby has a freep raid out
- 3 days 17 hours ago : Lug is blue
Qualifications of a Raid Leader
Qualifications of a Raid Leader
In general the raid leader should have the following characteristics
- Familiarization with creep and freep player types and capabilities. Know yourself and your enemy. You are the resource manager, understand what you have available to you and how to best utilize them
- Be familiar with the lay of the land. Knowing the names to common places can help provide accurate directions.
- Have participated in raids on both offensive and defensive on other keeps to learn how to best deal with the freeps and NPCs. Understand the chokepoints that are useful in resistance
- Be vocal and willing to give orders to keep the raid together as a cohesive unit. Be assertive.
- Be willing to listen to others for advice
- Know when you're beating your head against a wall and when to back off. There are creeps.. and then there are creeps. Certain mixes of creeps can do wonderful things, other mixes of creeps can't do a
thing. You can't miraculously make everyone into an expert player, try with what you have then if it doesn't work after the second time, get a different mix of creeps to deal with this - Situationally Aware. Never go into battle with little/no idea of freep activities. Wargs are your friends, use them.
- Cognizant of the mood of the raid. Bored creeps do stupid things. Keep things at a moderate/high tempo. If nothing is going on, there's no reason for a raid. If everyone is at TR already except for
that one new guy who joined from grams, don't wait up on him. You have 24 people in a raid sitting around waiting for you. - Be positive, and be able to transmit that to your fellow creeps.
- Never forget the greenies. Greenies turn into blues who turn into capable red creeps if they are encouraged to stay in the 'moors. Integrate them when possible and provide guidance to teach them the ways of a creep.
- Understand your enemy. Identify the thought processes behind the freep leadership and react accordingly. Put them in situations where they are at the most disadvantage based on their style and raid composition.
- Above all, trust your creeps. Most of them (yes.. just most), are good players. Coordinate where you have to, delegate functions (particularily raid assist) to others. Then let the players do their stuff. Monitor and keep aware of the situation, let them do the killing. Your job is to put them in the right place at the right time to do it with the best chance of success.
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