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Warleader

Overview

Warleaders are the direct healers and buffers of the creeps.  Their role is to ensure that the DPS classes stay alive to wreak havoc in freep ranks as well as to buff their fellows and debuff their opponants.

Skills

Skill Effect Cost Duration Cooldown
Aura of Command +25% melee damage -10% attack duration to group 62/4 per sec Toggle  5s
Aura of Protection (R3) +450 armour +246 morale to group 62/4 per sec Toggle 5s
Banner of Horror Reduces enemy resistances and fire/shadow mitigations
81   10m
Banner of Terror (R3) -133 Might/Will, -3% damage, -373.3 ICPR and ICMR 81 2m 10m
Black Speech (R5) 296 shadow 96   20s
Brawler's Stance (R6) -40% healing +15% damage, No induction on Quit Whining and Fight, -25% melee skill cooldown, -50% black speech cooldown
132 Toggle 4s
Call the Shadow (R4) Next shout auto crits
53 10s 30s
Cleave 158 common 53   4s
Command Post (R7)  +120 ICPR +120 ICMR +3% all damage -1% incoming damage 81 5m  
Commander's Stance (R6) +15% healing -10% threat, -20% damage 132 Toggle 4s
Crack the Whip +737.5-743.8 morale 70   4s
Field Promotion (R2) -90% damage to grouped ally 81 8s 2m
Fracture 204 common + threat 96   10s
Intimidating Shout 207 shadow 53   20s
Menacing Roar 255 shadow, max targets 4, radius 5m, 5.2m range 212   45s
Mobilize +35% run speed to group (out of combat) 50/8 per sec Toggle 5s
On Your Feet! AoE rez for up to 5 creeps 81   6m
Point-Defense (R12) +600 Block/Parry/Evade, +1522 Song/Cry/Tactical/Physical resistance
81    
Quit Whining and Fight! (R1) AoE 1106.3-1112.5 morale on grouped allies 151   10s
Quiters Never Win (R9) +2950-2956.3 +320-340 Power to group 354   10mc
Snap Out of It! (R5) Remove Dazes, Stuns, Roots, and Knock Downs 62   20s

Aura of Command, Aura of Protection are exclusive to each other, meaning you can run one or the other.

Brawler's Stance, and Commander's Stance are exclusive to each other.

Traits

Class Traits

Trait Effect Rating
Avoidance Boost (R1) +2% Parry, Evade, and BLock

2/5

Damage Boost +3% Melee, Ranged, and Tactical Damage

2/5

Enhanced Skill:  Field Promotion (R4) +7s duration to Field Promotion 5/5
Enhanced Skill:  On Your Feet! -60s On Your Feet recovery, +35% morale and power 4/5
Enhanced Skill:  Quitters never Win Reduces Quitters cooldown by 5 minutes, restores 800-900 power 4/5
Harsh Language (R2) +25% healing 5/5
Power of Fear On critting with a shout, next heal induction is zero 5/5
Purge Remove all negative combat states on yourself and fellowship. 
Gain 10 second immunity.  Cost:  1,765 Morale
4/5
Shield Mastery (R2) +5% block 3/5
Snap Out of It (R5) Removes daze/stun/knockdown/root from ally 5/5
Empowering +1 in-combat power regeneration 4/5

Recommended Corruption Traits

[Vyxe, Elendilmir]

The corruption traits are more based on personal style of fighting but for the typical support warleader, maximizing health at the expense of damage and power is generally the best build for survivability.  Critical protection is important for survivability.

I currently slot for a R11 healer who gets shot a lot

Corruptions:  4x Critical Protection, Health for Power 2, Health for Damage 2

Race:  Imposing Presence, New Breed, Get A Grip, Tireless Warrior

Class:  Enh On Your Feet, Purge, Harsh Language, Enh Field Promotion, Snap Out of It, Power of Fear, Enh Quitters Never Win

Tactics

[Vyxe, Elendilmir]

Warleaders are the support backbone of any creep force with strong recovery skills in both heals and area of effect (AoE) rezzes.  They differ from defilers in that Warleaders are designed to be reactive healers, they recover from damage dealt, although the Field Promotion bubble is a powerful proactive tool.  Warleaders also have several fellowship buffs to select from to best suit their group.

Heals can be done both proactively and reactively. Targetting through freep DPS classes can give you a very good idea of who the creep target is, and you can heal through them to the creep. A proactive approach is far better than a reactive due to the very long cast time for both single and group heals. The bubble also takes approximately 3 seconds to go off, so use it early when needed. With a large freep force, they can take off a half health creep before your bubble even goes off. Also with healing, it is important to reduce the aggro on yourself. Ensure that the DPS classes keep you cleared of NPCs if they want a heal. The single target heal can be cast when under attack from one NPC or freep, the group heal is nearly impossible. Within a raid, heal your group unless designated otherwise, pay attention to other creeps and heal them, especially other warleaders/defilers. For burst healing, alternate between the single and group heal.  I tend to single heal through the freep's primary targetter (when known) and use the group heals to cover my group.  

In raid vs raid battles, when the reavers go in lead off with the group heal to help offset the initial freep raid burst DPS.  Bubble will be put on any reaver in danger and wargs told to get out (they can't live in a freep ball).  Alternate between the single and group heal, using the large 15 minute cooldown heal when necessary.  When under attack from burgs/champs, try to kite them through any web the earth down to get clear (or at least a break), as you won't be able to get a group heal off with them on you.  Wargs do well in clearing warleaders so don't be afraid to call for backup.  Also defilers can use their fear to give you a break away from the interrupts.

Make sure to use food as much as possible for these situations as the power bar will be drained very quickly.  When strictly healing with high incoming damage, Commander's Stance is preferable for the sizable boost to heals.  If something needs to die quick, consider Brawler's Stance but be ready to switch out of it ASAP with the huge healing penalty.  Don't forget to keep contributing damage regardless of stance, ensure target forwarding is on and simply use your shouts through whoever you're healing through at the moment.  When under heavy attack or being disrupted by burgs/wardens, go straight brawler stance and shout away.  Get those heals off with Power of Fear traited and the AoE 0 cooldown Quit Whining and Fight.

Rezzing in a small group should be done based on the situation.  With Mines of Moria changes, the recharge rate to the AoE rez was significantly nerfed. It is critical to have the raid leader to designate when to rez to maximize the effectiveness of each rez and not to double rez too quickly.  While the prior standard used to be rez when 2 creeps are down, unless there are a plethora of warleaders it's best to use it when 3-4 creeps are down to maximize this valuable skill.  It is critical to know that if you die when your rez goes off, everyone you rez will be at the rez circle instead of where you were when you hit the button.  If you are going to die, don't hit your rez.

Snap Out of It is a useful skill (after it was unnerfed, restoring its ability to remove roots).  Stuns generally wear off fast enough to not burn a Snap.  If it's in a raid situation, give it a second or so for pots to be used before you use the snap on anyone else still CC'd

The Banner of Terror is a very strong weapon against freeps, when possible, stand off a bit to get out of combat then place the banner as close as you can to the freeps. If there are multiple WL's around, coordinate with them to try to maintain a constant banner presence on them (note the duration and recharge times).

The absolute best conjunction for a warleader is yellow, Wight's Rot. This will significantly refill your power. When grouped with weavers and wargs who can open conjunctions in a PvE situation, have them hold their CJ's till you need the power and in range for yellow.

 

ADDITIONAL TIPS

[Tyrranus, Elendilmir]

1) As a healer, it will do you well to memorize the "F-key" (F1=you, F2-F6 = fellows) designation of your fellows, to easily and rapidly select for single heal.  Be aware as the Raid Leader reconfigures the groups.

(2) Since you cannot "F-key" target " out-of-fellow" toons, I tend to "Tooltip" key targets, e.g. RL, Reaver, WL, Defiler in that order (but thats my preference).  Currently, Turbine allows you to tooltip 4 items (buff on a toon, npc toon or pc toons).  To tooltip, hover your mouse cursor over the target and hit the "H"-key.  You can reposition the tooltip window anywhere in your screen.  This will allow faster selection.  Note, hitting escape (as we sometimes do to close inventory windows) will remove these tooltips, and they will need to be reset.

(3) HEAL AND DISPLACE. Do not spam heal in one location.  Take advantage of the Heal Cooldown to displace.  Try to hide your healing footprint (green rings as you go thru inductions) by standing behind trees/rocks/bush, spidey webs or even on top of another toon.  I find that standing on BA's works best.  I have gone as far as using LM tar to hide my heal rings.  Sometimes doing the unexpected works.  Not many will expect a WL healing in a tar-puddle next to freeps.  (Note: I am not saying stay within a  freepball.  But know your environment).

(4) DO NOT KEYBOARD TURN.  You need every split second you can get, to get a heal off.  Mouseturning can buy you enough time to do that, especially for single heals.  With a freep toon on you, kite and weave and reverse directions and change direction on a dime.  And on a change of direction, use your single heal as needed.  I tend to hit the key twice, so even if they happen to change direction on a dime with you (which is hard to do, especially if you do random changes) and interrupt the first single heal induction, your 2nd heal induction will have been already started.  And it will fire off faster.  Note: as you kite and weave, even though you project it as a random pattern, please be aware of your direction, of your location, and the location of your heal targets.

(5) FAKE A HEAL.  Especially if you dont need one, start an induction, with your heal rings in plain view.  Attract a freep interrupt skill, thereby putting it on cd (especially for guards and cappies kicks, for burgie riddles and for LM mezzes) and sparing other healers the interrupt.  Even that 30s when burgie riddle or 15 secs when LM mez is down can become key in turning around a battle.  Other WL heals and Defiler big heals can fire multple times during that 15-30 second window.  Obviously, if no one bites the bait, interrupt the heal.

(6) HAVE A MACRO FOR BANNER RELEASE - in drop pulls or ambushes, these 7/12 banners are beacons to your location.  Make a shortcut: "/short XX /pet releaseall" (there is a space between the 2 words; this works for all freep/creep pets/rocks/banner)

Revari
User offline. Last seen 24 weeks 1 day ago. Offline
Joined: 9 May 2010
Posts:
Another useful key for

Another useful key for healing can be the "H" Key. Mousing over a freep or creep and pressing "H" will put up a window that you may target them through that shows their health and name. During large raids I usually like to put all of the reavers within close range of my heals, going in order from which I usually know to take the most damage. This just allows for a split second more worth of time to get that heal off that could save them!