- 15 hours 36 min ago : Go figure.. 5 minutes after I put a raid of creeps together the freeps go away
- 17 hours 58 min ago : Looks like Scooby has a freep raid out
- 3 days 17 hours ago : Lug is blue
Warleader
Overview
Warleaders are the direct healers and buffers of the creeps. Their role is to ensure that the DPS classes stay alive to wreak havoc in freep ranks as well as to buff their fellows and debuff their opponants.
Skills
| Skill | Effect | Cost | Duration | Cooldown |
| Aura of Command | +25% melee damage -10% attack duration to group | 62/4 per sec | Toggle | 5s |
| Aura of Protection (R3) | +450 armour +246 morale to group | 62/4 per sec | Toggle | 5s |
| Banner of Horror | ??? | 81 | 10m | |
| Banner of Terror (R3) | -133 Might/Will, -3% damage, -373.3 ICPR and ICMR | 81 | 2m | 10m |
| Black Speech (R5) | 296 shadow | 96 | 20s | |
| Brawler's Stance (R6) | -20% healing +15% damage | 132 | Toggle | 4s |
| Call the Shadow (R4) | -1080 Shadow Defense on target | 53 | 10s | 30s |
| Cleave | 158 common | 53 | 4s | |
| Command Post (R7) | +120 ICPR +120 ICMR +3% all damage -1% incoming damage | 81 | 5m | |
| Commander's Stance (R6) | +15% healing -10% threat, -20% damage | 132 | Toggle | 4s |
| Crack the Whip | +737.5-743.8 morale | 70 | 4s | |
| Field Promotion (R2) | -90% damage to grouped ally | 81 | 8s | 2m |
| Fracture | 204 common + threat | 96 | 10s | |
| Intimidating Shout | 207 shadow | 53 | 20s | |
| Menacing Roar | 255 shadow, max targets 4, radius 5m, 5.2m range | 212 | 45s | |
| Mobilize | +15% run speed to group (out of combat) | 50/8 per sec | Toggle | 5s |
| On Your Feet! | AoE rez for up to 5 creeps | 81 | 6m | |
| Point-Defense (R12) | ??? | 81 | ||
| Quit Whining and Fight! (R1) | AoE 1106.3-1112.5 morale on grouped allies | 151 | 10s | |
| Quiters Never Win (R9) | +2950-2956.3 +320-340 Power to group | 354 | 10mc | |
| Snap Out of It! (R5) | Remove Dazes, Stuns, Roots, and Knock Downs | 62 | 20s |
Aura of Command, Aura of Protection, Brawler's Stance, and Commander's Stance are exclusive to each other. You can only run one at a time.
Traits
Class Traits
| Trait | Effect | Rating |
| Avoidance Boost (R1) | +2% Parry, Evade, and BLock |
2/5 |
| Damage Boost | +3% Melee, Ranged, and Tactical Damage |
2/5 |
| Enhanced Skill: Field Promotion (R4) | +7s duration to Field Promotion | 5/5 |
| Enhanced Skill: On Your Feet! | -60s On Your Feet recovery, +35% morale and power | 4/5 |
| Harsh Language (R2) | +25% healing | 5/5 |
| Shield Mastery (R2) | +5% block | 3/5 |
| Snap Out of It (R5) | Removes daze/stun/knockdown/root from ally | 5/5 |
| Empowering | +1 in-combat power regeneration | 4/5 |
Recommended Corruption Traits
The corruption traits are more based on personal style of fighting but for the typical support warleader, maximizing health at the expense of damage and power is generally the best build for survivability. Mitigations and resistances are negligable against the freeps, so all that is going to stand between you and that rez circle is your morale.
Tactics
[Vyxe, Elendilmir]
Warleaders are the support backbone of any creep force with strong recovery skills in both heals and area of effect (AoE) rezzes. They differ from defilers in that Warleaders are designed to be reactive healers, they recover from damage dealt, although the Field Promotion bubble is a powerful proactive tool. Warleaders also have several fellowship buffs to select from to best suit their group.
Heals can be done both proactively and reactively. Targetting through freep DPS classes can give you a very good idea of who the creep target is, and you can heal through them to the creep. A proactive approach is far better than a reactive due to the very long cast time for both single and group heals. The bubble also takes approximately 3 seconds to go off, so use it early when needed. With a large freep force, they can take off a half health creep before your bubble even goes off. Also with healing, it is important to reduce the aggro on yourself. Ensure that the DPS classes keep you cleared of NPCs if they want a heal. The single target heal can be cast when under attack from one NPC or freep, the group heal is nearly impossible. Within a raid, heal your group unless designated otherwise, pay attention to other creeps and heal them, especially other warleaders. For burst healing, alternate between the single and group heal. Make sure to use food as much as possible for these situations as the power bar will be drained very quickly. When strictly healing with high incoming damage, Commander's Stance is preferable for the sizable boost to heals. When the incoming damage can be healed normally, the preference is to use Aura of Command to boost melee damage significantly.
Rezzing in a small group should be done based on the situation. With Mines of Moria changes, the recharge rate to the AoE rez was significantly nerfed. It is critical to have the raid leader to designate when to rez to maximize the effectiveness of each rez and not to double rez too quickly. While the prior standard used to be rez when 2 creeps are down, unless there are a plethora of warleaders it's best to use it when 3-4 creeps are down to maximize this valuable skill. It is critical to know that if you die when your rez goes off, everyone you rez will be at the rez circle instead of where you were when you hit the button. If you are going to die, don't hit your rez.
Snap Out of It is a useful skill (after it was unnerfed, restoring its ability to remove roots). Stuns generally wear off fast enough to not burn a Snap.
The Banner of Terror is a very strong weapon against freeps, when possible, stand off a bit to get out of combat then place the banner as close as you can to the freeps. If there are multiple WL's around, coordinate with them to try to maintain a constant banner presence on them (note the duration and recharge times).
Soloing can be done on a warleader, albeit very slowly and if the freep wants to run away, they usually can as the WL has no snares. For all classes, keep your health up as much as possible and use shouts in between. Ensure that the shadow debuff is timed with the cooldowns of both of your shout skills.
The absolute best conjunction for a warleader is yellow, Wight's Rot. This will significantly refill your power. When grouped with weavers and wargs who can open conjunctions in a PvE situation, have them hold their CJ's till you need the power and in range for yellow.
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