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MoM's Reaver.

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Anonymous

I went into MoM and created a new Reaver, to try to give everyone and idea of all the new skills and all that"

REAVER:

Health: 4,105 - 255 In-Combat, 3,732 Out-Combat Regens
Power: 1,393 - 425 In-Combat, 2,127 Out-Combat Regens

Rank 0 / Green -
Damage: 3/5
Health: 2/4
Power: 0/2
Armour: 0/3
Avoidance: 0/4
Resitance: 0/2

Skills At Rank 0 (it seems):
Hamstring: "Debuff" 3m Range, Slows movement by 25%, Dur 15s, Cool 10s, 62 Power
Dev Strike: "Melee" 3m Range, 445 Common Damage, Cool 1m, 354 Power
Jagged Cut: "Melee" 5.2m Range, Max Targets 4, Radius 5m, 231 Common Damage, Cool 5s, 96 Power
Lacerate: "Melee" 3m Range, 249 Common Damage, 65 Common Evert 2 Seconds for 20 Seconds, Cool 8s, 53 Power
Sudden Strikes: "Melee" 3m Range, 2 Attacks: 199 & 149 Common, 53 Power
Glory In Victory: "Buff" +10% Melee Damage, +10% Incoming Melee Damage: Heals 86 Int & 86 Every 4 Seconds/20 Seconds, 62 Power
Blinding Dust: "Debuff" 5.2m Range, Tactical, Max Targets 4, Radius 5m, Resistance: Wound, +20% Miss Chance, 30s, Cool 1m, 62 Power

Skills at Rank 1:
Sundering Blow: "Melee" 3m Range. 215 Common Damage, -1,242 Targets Armour Value, Dur 1m, 81 Power, 10s Cool

Skills at Rank 2:
Disarm: "Debuff". 3m Range, Disarms. Dur 5s, 81 Power, Cool 1m

Skills at Rank 3:
Charge!: Run Speed 200%, Immune To All Combat States. 8s, 62 Power, 30s Cool
Serration: "Melee". 5.2m Range, Max Targets 4, Radius 5m, A spinning attack, 311 Common Damage, 96 Power, 15s Cool

Skills at Rank 4:
Ravage: "Melee". 3m Range, 3 Fast Attacks: 249, 187, 187 Common Damage, 96 Power, 4s Cool

Skills at Rank 5:
Gut Punch "Melee". 3m Range, Interrupt. 215 Common Damage, 62 Power, 15s Cool

Skills at Rank 6:
Blood Lust: "Buff" (Defeat Response) -10% Attack Dur, +3% Melee Crit Chance, Dur 15s, 50 Power, 30s Cool
Time-Out: "Buff" (Defeat Response) +60 in-combat power regen, Dur 15s, +120-140 Power, Cost 50morale, Cool 45s
Wrath: "Buff" (Defeat Response) About-face: A portion of morale is transferred to Power. Caster is drained of 50% of their current Morale, Caster adds 50% of amount drained to Power.

Skills at Rank 7:
Severing Strike: "Melee". 3m Range. Attack cannot be blocked, parrried or missed, 311 Common Damage, 96 Power, 1m Cool

Skills at Rank 9:
Upper Hand: "Debuff". 3m Range, Tactical Skill, Resistance Wound. -1200 Block Rating, -1200 Parry Rating, Dur 15s. +450 Armour Valve, Dur 15s. 62 Power, Cool 45s.

Skills at Rank 12:
Mutilation: "Melee". 5.2m Range, Max Targets 4, Radius 5m. 231 Common Damage, 60 Common every 2 seconds/10 seconds.212 Power, 20s Cool.

Skills at Rank 13:
Thrash: "Melee". 3m Range. On a Disarmed Target 3 Attacks: 249, 233, 233 Common Damage, 53 Power, 5m Cool.

"Advanced Passive Skills"
Rank 5:
Health Regeneration: (Level 1) +36 In-Combat Morale Regen, +69 Non-Combat Morale Regen
Melee Criticals: (Level 1) +240 Melee Crit Rating
Power Regeneration: (Level 1) +24 In-Combat Power Regen, +67.5 Non-Combat Power Regen
Tactical Criticals: (Level 1) +240 Tactical Crit Rating

"Traits"
Rank 5: Advanced Skill: Resilience: Removes Dazes, Stunes, and Knock Downs: 62 Power, 1m Cool
Rank 10: Advanced Skill: Against All Odds: A Second Wind (Heal): +320-340 Morale, +320-340 Power, 62 Power, 15m Cool

"Class Traits"
Rank 0:
Enhanced Skill: Jagged Cut: Gives Jagged a DOT
Power Boot: Increase Total Power by 10%
Quick Strikes: -10% Attack Dur

Rank 1:
Resistance Boost: +720 to Song, Cry, Physical and Tactical Resistances

Rank 2:
Enhanced Dev Strike: -30s Recovery Time
Enhanced Glory in Victory: -10% Damaged Vulnerability when Enraged

Rank 4:
Burning Blades: All Damage to Fire

Rank 11:
Extended Reach: +1 Area effect target max

Rank 14:
Enhanced Upper Hand: Extends the time of Upper Hand

Rank 15:
Enhanced Hamstring: -2 Recovery Time for Hamstring

"Racial Traits"
Rank 5:
Front-line Fodder: +240 Parry, Evade and Block Ratings

Rank 6:
Blood of Fire: Reflect some damage

Rank 7:
Rage of the Misbegotton: +240 Crit Rating, Multiplies Max Morale by 1.1

Rank 8:
Warrior Against the Deep: +180 Ancient Dwarf Defence, +2 Stealth Detect

Rank 9:
Dying Rage: Enter a last frenzy before death.

Rank 10:
Flayer of Flesh: +480 Melee Crit Rating, +1% Melee Damage

Rank 11:
Tireless Warrior: +150 In-Combat Power & Morale Regen

"Corruption Traits"
All look the same except some new ones:

Frost Mitigation Boot (Rank 1): +360 Frost Defence, -180 Lightning Defence
Frost Mitigation Boot (Rank 1): +540 Frost Defence, -180 Lightning Defence
Lightning Mitigation Boot (Rank 1): +360 Lightning Defence, -180 Frost Defence
Lightning Mitigation Boost (Rank 2): +540 Lightning Defence, -180 Frost Defence

I ended up doing a lot more than I set out to, but there ya go. Everything ya wanted and didn't want to know.

Note: I could buy any more of the advanced Passives, there was no auto-rank. :(