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Quick WAR writeup- 4.5/5 stars for open beta

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shaag
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A bit of a writeup here:

Been playing for the last 3 nights for a grand total of 10-12 hrs.
Order, Chrase Server Stickeye L10/R7 Bright wizzy.

Bad:
CTD at least once a night upon getting killed in RvR
Raid interface is garbage, with little or no tools
Travel is slow...run here...run there...run fecking everywhere
Normal Quests have little storyline.
Some graphics bugs and some skill delay but not so bad

Ok, thats all the bad I can think of.

Good:
Lots here so I just keep it to the new stuff.
Its always Good vs. Evil
You have 3 different types of level
1) Exp level

2) Rvr level (cannot exceed your exp level)
Open RvR areas that are big lots of hot spots and quests to do while RVR solo, group or raid.
Instance RvR 12v12 filled by que like capture the hot spots with rewards for "winning" after 15mins or 500 "points" Good loots drop off kills here (off a loot table, not inv) also there loot bags you can get off chests which you pick 1 item from the bag and they aways have somthing in it that you can use.

3) Infamy level for each Public Quest- This is based on your participation in large public pve quests that are on times and have stages, at the end based on your contribution you can will bags of loot. When you reach the top level for the quest (2-3 levels is what ive seen so far) you have access to a vendor that has nice loots to buy.

I can't really comment on crafting atm, but it looks to not be any sort of grind.

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Anonymous

Rev. wrote:
I actually had someone buy WAR for me. I tried it. I didn't like the game.

I am not even totally sure as to why. Maybe it seemed too cartoonish?

Anyway, I am still a Lotro player for sure, the guy who bough me WAR has since given the account to another :)

I pre-ordered, and was actually in the beta before that. It did drag me away from LOTRO for a good week or three, but this week I've been back at LOTRO and certainly have missed it. WAR is a fun game, it is different, lots of neat things in it, and maybe some LOTRO can adopt in the future, but I'll still play it, just not as much.

Rev.
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I actually had someone buy WAR for me. I tried it. I didn't like the game.

I am not even totally sure as to why. Maybe it seemed too cartoonish?

Anyway, I am still a Lotro player for sure, the guy who bough me WAR has since given the account to another :)

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Mueren
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Would've been incredibly awesome if you could create a level 1 warg and you had to level him up. Sort of like LotRO for freeps, only with creep quests. If any expansions do this I'll come back for sure! ^_^

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Vyxe
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Shaag wrote:
It dawned on me the other day...one reason LOTRO has so much drama...to play a creep you MUST have or have played a freep on the same server...

At least Mythic got that right.

I COMPLETELY agree. A huge part of the problem is that one day you're fighting someone.. the next day he's on your side.

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shaag
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It dawned on me the other day...one reason LOTRO has so much drama...to play a creep you MUST have or have played a freep on the same server...

At least Mythic got that right.

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densha
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Thanks for the explanation! All of that sounds pretty good. I'm sure a free trial or something would seal the deal for me, although I'm really excited to get back to LoTRO after being away so long, so I probably won't make a decision on WAR until sometime next year. Then again, most of my game buys are on impulse, so you never know.

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Grar
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As to leveling, there are already level 24 characters out there and the game just launched on Sunday. Now, those are rather extreme examples, but I've found that it takes about 10 hours of playtime to get through the first 10 levels. Of course, I've been pretty focused on leveling on the characters that I played through Open Beta and I expect to take more time with character development this time around. Still, leveling to 40 shouldn't be terribly difficult.

But, that's just half of it. You have your regular level (Combat Rank) and also your pvp level (Realm Rank) to bring up. Combat Rank is what determines your core traits and skills and Realm Rank grants you bonuses, extra trait slots, and access to good equipment. Combat Rank goes to 40 and Realm Rank goes to 80. From what I understand, it is a significant effort to get to 40/80. It's still probably nothing like the distant carrot of Rank 15 in LotRO, but just the same, it's not going to happen overnight.

With regard to the server rulesets, the are all RvR servers. However, on the Core servers each zone is divided up into RvR and non-RvR areas. When you enter an RvR area, you are flagged for combat and may be attacked by any player of the opposing faction (who is within your same Tier, 1-11, 12-20, 21-30, etc.). When in non-RvR areas, you may still flag yourself for RvR and engage in PvP if your opponent is so willing. It just has to be mutually consentual.

The Open RvR servers, on the other hand are RvR areas all over, excepting the starting area and the Capital City (unless it is under siege). The main drawback, as I see it, is that the Tier restrictions are loosened and players from the Tier above you may attack you at any time. That is, as a Level 1, you could be ganked by a Level 20, and so forth. The early signs are that the Open Servers are not proving to be too popular.

densha
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As getting back to high speed internet and a decent computer approaches reality again for me, I'm becoming a bit more intrigued with Warhammer.

I just read this "first impressions" article from IGN:

http://pc.ign.com/articles/910/910290p1.html

I was wondering how accurate it is compared to all of you guys' experiences? Some things that interest me are the differences between core rule set and RvR servers (I thought they were ALL RvR) and how significantly leveling slows down as you move up (the reviewer guy says it slows down some as early as level 5). I'm very interested in slow level up games (think Final Fantasy XI), but I'm not holding my breath really :P.

It sounds like an awesome game overall, just have to decide for myself if I should squeeze in another monthly expense or not.

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Leilla
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Collision detection - this brings back memories of Everquest, where ogres and trolls are being yelled at for sitting in dungeon hallways and blocking everyone...

Mac: the beams you mentioned were the searing hands spell right? I had that too, linked to two mobs that I killed. Not sure what caused it.

I never had the running around naked glitch, but I have this following screenshot. Notice how the portrait is of a bald guy with moustache, which was the face of the Bright Wizard I played before relogging as Archmage. Ths bug went away after a few minutes.

Macrame
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Quote:
There's a very large balancing act on 3rd party mods though.... WoW's implementation is fairly good in that the mods supported gameplay but didn't play the game for you, but in other cases like Asheron's Call, it went WAY over the edge

WAR will be more limited than WoW. Basically, if it requires a key press you're going to need to press a key. No macros beyond things like binding keys to emotes. I think everyone learned from the early MMO's about the headaches macroing and scripting can cause.

LOTRO's answer has been to provide a fairly robust UI client. It's not perfect but it is very workable regardless of your playstyle or expectations.

WAR's answer seems to be to provide LUA so players can customize how they play without allowing automation. In 1-3 months, I think the interface will be more than usable.

Grar
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WAR is like that. Each zone has Battlefield Objectives that are fought over by the two factions. While the Scenarios are a quick way to get a good and (mostly) even scrap going, the open RvR that I've participated has been quite a bit of fun. It's not as rewarding, in terms of XP, RP, and gold, but in my mind it is every bit as compelling as anything in the Ettenmoors.

SpittingSting
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For me I would put it at 2 stars. The PVE isn't enough for me to want to play a lot. The little I experienced in PVP was interesting but I don't have enough experience with the classes to make a difference. I'm going to keep trying it. The instances for pvp just isn't my thing. That is why I liked the moors so much because it's contantly changing. I can log in and see a blue map or a red map and I can join in at anytime. If Warhammer has something like that I might be more interested but if all the pvp is mainly instances then I won't stay very long.

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Grar
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Macrame wrote:
Throughout the night I kept having graphic glitches. It looked like I had tractor beams from me to all the things I killed. And then I got surrounded in a blinding white egg at respawn that wouldn't go away and kept getting brighter every death. *sigh*

Let's not forget the weird glitch where it appears that you are running around naked. At first, I thought that it was just people being silly and wanting to watch their elf's little heiny run around, but last night when we both died/rezzed in the Gates of Ekrund scenario, it seems that my fat dwarf was in his undies to you (while appearing clothed to me) and that your skivvies were on display for me (I'm assuming that you were still dressed in your own client). It's an odd sort of bug.

Vyxe wrote:
IMO 3rd party mods were a major part of why AC died to many people. Many were great, IRC chat helpers, crafting helpers, etc..... but there were also automated bots to grind XP too.

From what I've seen, Mythic has made it very clear that the mods won't support Macroing and that they have a low tolerance for such behavior. I'm a bit apprehensive about it, just the same.

Vyxe
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There's a very large balancing act on 3rd party mods though.... WoW's implementation is fairly good in that the mods supported gameplay but didn't play the game for you, but in other cases like Asheron's Call, it went WAY over the edge, and you NEED those mods to play/level as fast as everyone else using them. (which basically meant that the bots were playing 24/7 and it was impossible to play enough normally to keep up)

IMO 3rd party mods were a major part of why AC died to many people. Many were great, IRC chat helpers, crafting helpers, etc..... but there were also automated bots to grind XP too.

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Macrame
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One thing I noticed....on the character creation screen where you pick the face/hair etc

Yes, the one with very limited choices that leads to all the males and females looking the same. Another huge disappointment. I know, I know, LOTRO had same-itis too at launch. But that was then, this is now. And anyone coming out to play in the sandbox needs to be up to the same standards or the big kids will chase them off.

Last night we were much more effective in coordination. At times, the gameplay was fantastic. And 10 minutes later it was meh....

I ran across a quest where I'm supposed to find a book which is somewhere in an enemy camp. Rows and rows of tents. And enemies everywhere. No way to weave through it. No clue where that book is. Obviously a group quest but nothing tells you that. I could easily skip it since I can level in PvP, but I'm a completionist. The camp looks fantastic but oy vey....

Throughout the night I kept having graphic glitches. It looked like I had tractor beams from me to all the things I killed. And then I got surrounded in a blinding white egg at respawn that wouldn't go away and kept getting brighter every death. *sigh*

It's easy to find problems and things we don't like. But there is sooooo much they did right too which makes it very appealing. Little things like anyone in the party can invite people and a pop-up appears for the leader to approve or deny. Having two targets -- enemy and friend -- so you can damage and heal at the same time (but no enemy of enemy). And they have LUA integrated into their UI so add-ons are coming. I expect the playerbase will fix the raid situation, add better party/raid bars and implement timers for effects. Unlike LOTRO, the players can actually add the features they want to make the game more enjoyable. This is a huge huge huge huge huge step in the right direction.

shaag
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OK, a bit more here, mostly negative.

1) Collision Detection in combat...you get your path blocked by other players. I think its a great idea, but its for any player friendly or hostile. I can see that same side path blocking will be a huge problem. As of now I'm starting to hate it.

2) Raid Interface, I know I said its bad, but its really bad. Without a good raid interface I can't see myself making this my PVP game. LOTRO is way better.

3) DPS vs Moral and healing. Even at the lowest levels combat is fast, and people die really fast even when being healed with little or no focus fire. I can see damage resistant melee becoming king of the battle and everyone else being cannon fodder. Either health bars are too small, healing is to weak or damage is to big.

4) Travel, the world of WAR is fecking huge and all you got is lefty and righty. There are fast ways to go from zone to zone, but it still sets you up for a long walk.

Another note: IMO Mythic wants you to die alot (to a point where V would take note) in pvp and be very ok with it, they don't show your death count anywhere in your char stats. I spend much more time than I wish looking at a 10-20 sec timer till respawn.

All in all I'm a bit dissapointed in that they wanted to make pvp a big part and they have missed the mark rather badly on some key items.

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Leilla
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I also did not notice the relation of the realm rank vs level rank.

Speaking of graphics bug, I get a lot of rubberbanding/teleporting for mobs. There were also a few occasions where the mob resets even tho I have not moved an inch from where I first hit it. I guess this is similar to the mob having the ? icon in LOTRO where the pathfinding algorithm failed.

One thing I noticed....on the character creation screen where you pick the face/hair etc, you know you can rotate the avatar by holding the mouse button and dragging left or right? If you drag really fast and release, you avatar spins real fast...then pants as if he/she was dizzy :)

Gunnolf
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Shaag wrote:
2) Rvr level (cannot exceed your exp level)

I am not sure if this is accurate. Since Normal level maxes at 40 but RvR rank goes up to 80.
They seem to be independent entities. I am currently at L12 with a RvR level of 11. So I am fighting against L20-21 baddies. Will know more soon.

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Junkyard
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Grar wrote:
Shaag"If you pick up the kill and scenario quests in the War Camps, you can easily bring in tons of money and the RvR vendors have pretty decent equipment, so once you've earned your Realm Rank, you can equip yourself adequately.[/quote wrote:

I noticed that the las night of preview weekend. I was bringing in gold by the bucket load just by killing, and regrabbing the quest Honestly it doesn't seem like making money is going to be a real issue in this game. From what I can tell, the only real grind in this game is ranking in RvR. Which is fine by me, I'm playing War just to RvR, I don't want to focus on other grinds for that. I already have LOTRO to fulfill my grinds :mrgreen:

Grar
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Shaag wrote:
2) Rvr level (cannot exceed your exp level)

Oh wow, I never quite realized that. I had thought it rather odd that I ended a number of Scenarios at 99% for my RvR experience. It must have been because I would have bypassed my Battle Rank (level). I've been focusing almost exclusively on Scenarios and open RvR and have leveled three characters to the 6-10 range without any real questing at all. Mythic promised that you'd be able to level entirely through PvP and so far, it appears to be that way. If you pick up the kill and scenario quests in the War Camps, you can easily bring in tons of money and the RvR vendors have pretty decent equipment, so once you've earned your Realm Rank, you can equip yourself adequately.

Junkyard
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Shaag wrote:

3) Infamy level for each Public Quest- This is based on your participation in large public pve quests that are on times and have stages, at the end based on your contribution you can will bags of loot. When you reach the top level for the quest (2-3 levels is what ive seen so far) you have access to a vendor that has nice loots to buy.

I can't really comment on crafting atm, but it looks to not be any sort of grind.

Since I've been without internet the past few days I have not been able to play at all. From my recollection though, the PQ infamy/influence rewards are pretty decent for gearing up until you can start getting RvR gear. I saw a few instances where the PQ gear was better in some ways over the RvR. All this war talk makes me miss my internet more.

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