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Upcoming patch notes

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Gunnolf
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Monster Play - General

Item Root Reduction effects now work in PvMP.
Doors to the Ettendeep now correctly reflect their name and the number of outposts needed to control. While the access was unchanged, the doors were incorrectly tooltipping players that they needed 3 of 5 outposts when in truth they needed 2 of 5.
We have adjusted the respawn rates at Dâr-gazag and Ost Ringdyr. There should now be a roughly 10 minute delay between creature respawn. This has also been extended to towers and the elf and orc camps.
Orcs and Elves really hated that Horn of Tol Ascarnen; it was different than they and they feared the object. After we brought them closer to the objects they began to realize that the horns were there to help them and they now accept them as the allied objects they are meant to be. Orcs and Elves will no longer attack the horns.
Naughty players and monster players who think that they can get away with holding onto the artifacts in the Ettenmoors by camping in the artifact rooms are in for a surprise. You must now have recently killed the Tyrant or Captain-general to obtain the right to capture the artifacts.
Trolls like to throw rocks. So do wood trolls. When we explained to the wood trolls found at the outposts in the Ettenmoors that throwing rocks was the reason they kept having out of body experiences where they would feel as though they disappeared from one location and then reappeared at another…they decided that throwing rocks was a bad thing in those outposts. (Ranged skills that force the wood troll to retreat have been removed.)
Moss-Patch Elder's Hardened Bark buff will only stack 6 times and will now expire once out of combat.
Readjusted the amount of renown/infamy that can be received in groups ranging from 2-6 players so that players equally share the full amount of renown/infamy from the kill.
Devastating criticals from Monster Player skills will now do the correct amount of damage to the target.
Monster Player Classes

General

Corrected avoidance rates for the Reaver, Stalker, and Warleader, due to base avoidance ratings for these classes being set too high.
Spider Weaver

The Weaver skill, Trapdoor Sanctuary, can no longer be activated while moving.
Orc Defiler

The Defiler's Fell Sacrifice trait now lists the correct bonuses granted by the trait.
Plague of Flies and Gooey Gourd will now properly debuff the Defiler's opponent.

Monster Play Quests

The quest Relics and Coins pointing players into the Forgotten Treasury instance now features a 100% drop rate for the coins from orcs within the space and a decreased number of coins necessary to complete the quest.
Norbog found in the Ettenmoors stormed Turbine offices over the past weekend demanding that they be given the same rights as other creatures found within the region. Workers at Turbine relented quickly, as the eating habits of the Norbog are well documented and incredibly disgusting and a long-term sit-in would have resulted in a cleaning bill that could easily have closed their doors forever.
Rottenroot, the Huorn found in The Delving of Frór, would sometimes continue summoning roots even after his death. This issue has been fixed.
We discovered that the flags at the Elf Camp and Orc Camp were not set to correctly be captured at the towers of Tirith Rhaw and Lugazag. Orion has been punished and has been forced to fix the issue. You can now capture the flags at the towers and call your respective defenders to the Flag rooms.
Doors leading to the Delving of Frór now correctly state that you need to control two outposts to gain access to the depths. While you could gain access with only two the wording on the doors was found to be erroneous.
We informed the Moss Patch Elders located at the outposts in the Ettenmoors to root players and crush them. The mossy parts of the Elder covered his ears and rather than admit a debilitating hearing impairment that it feared may affect its employment the Elder simply nodded. We have since discussed this skill of “Rooting and Crushing” an opponent and the Moss Patch Elder has given us written confirmation that it understands the purpose of the skill. The Root Grab skill will now deal severe damage to its target.
Caragdal was doing some odd things while patrolling to the Grimwood Lumber Camp. We told her to settle down, relax a little and stop collocating as seeing the two versions of her in different places was freaking people out. She has listened and will now adhere to proper protocol. Her quest was changed from a painful escort to something more manageable.
Glothrok was failing to reward the wargs after successfully driving players from the Highpeak Kennel arena. He has been told that he has to reward the wargs when they do well; resetting the fight with Glothrok will now reset the warg adds to join the fight as they should.
Gothgaash’s control over the fumaroles he summoned was somewhat diminished and they would remain when the fight was reset. This problem has been rectified. In the event players reset the fight, the fumarole will disappear.
We removed the inconsequential heat damage leading to and surrounding the Gothgaash fight. This should make the fire hotspot that he drops on players appear more readily.
The quest to collect the Gurvand's tongue will now properly drop the item the quest needs.
Rottenroot - in the Ettendeep - was supposed to force you to kill his roots when you were fighting him. He has his own ideas of how the fight should work. The fight has changed slightly to fit with the Huorn’s desires. He's ornery, very, very ornery. Regardless, the roots should no longer continue to spawn if he is slain before they are all killed.
The number of lieutenants to kill in Fil Gashan for the quest Defeat the Lieutenants has been lowered significantly as boss lieutenants do not contribute to this quest.
Flags captured at Tol Ascarnen can now be retaken and returned to Hoarhallow and Grothum. In the event that Tol Ascarnen changes hands, a captured flag will stay at Tol Ascarnen until returned to the home village. This means that the bonuses from the flag being kept at Tol Ascarnen will stay in place until the flag is restored to its proper home.

Here is the link for the complete notes

http://forums.lotro.com/showthread.php? ... ost2607761

sorry about the text format, did not work very well

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Cortante
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Quote:
My limited experience with PvMP in MoM has shown that reavers are going to die well before they run out of power (and there are always power pots even if they do run out of power), so I'm slotting for max morale

Yeah, same feeling I got from yesterday as well. Stacking as much morale as possible is the only thing that will give us any effectiveness in those fights.

1v1, we're still beasts though. :)

Hywelbane
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Gerpler wrote:
Hywelbane wrote:
Patch 1 is up, and I noticed the following avoidance reductions on my reaver, despite having 4/5 blocks of avoidance and using the trait which gives a bonus to block, parry and evade:

Block reduced from 8.9% to 6.8%, partial block reduced from 2.8% to 2.1%, partial block mitigation percentage reduced from 28.9 to 26.8
Evade reduced from 10.9% to 8.5%, partial evade reduced from 3.5% to 2.7%, partial evade mitigation percentage reduced from 30.9 to 28.5
Parry reduced from 12.1% to 11.2%, partial parry reduced from 4.0% to 3.6%, partial parry mitigation percentage reduced from 32.1 to 31.2

These are fairly significant reductions, especially in block and evade.

A nerf?? You're kidding, right?

Fantastic...

Well, Turbine said the base avoidance rates for the Reaver, Stalker, and Warleader were erroneously "set too high" in the initial release. As the reaver is a melee class that is supposed to have almost the highest avoidance rates possible for a creep (4 out of 5 boxes), I shudder to think what reductions wargs and WLs are going to have to live with. In any event, it's certainly not as if reavers were way out of line before the changes. But a 25% reduction in block and evade % and a 7% reduction in parry % is a major nerf, especially since we have no way of increasing them any further.

Hywelbane
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Vyxe wrote:
Hywelbane killed someone 1-1, what did you expect? :)

Well, it was fun while it lasted. :( On the plus side, I killed Kryptic in our first 1v1 at Candy Mountain even with his banner and last stand. (If he had man healed too, I would have been toast, since our health pots suck now.) Then he retraited to where he had almost as much morale as me (seriously) and he took me down with about 600 morale left just as my dev strike was coming off cooldown. I also murderized a Level 56 champ solo on several occasions. On the negative side, I got absolutely roasted in those brief skirmishes we had with the freeps the other day. My limited experience with PvMP in MoM has shown that reavers are going to die well before they run out of power (and there are always power pots even if they do run out of power), so I'm slotting for max morale, dropping the 10% Power Boost trait, and re-equipping the 30-second dev strike cooldown. It has also shown that having a WL or defiler in every fellowship is an absolute must, as is a full set of maps, since rez cooldown has been increased and we are all going to die in droves -- it ain't going to be pretty for a long time.

Vyxe
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Hywelbane killed someone 1-1, what did you expect? :)

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gerpler
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Hywelbane wrote:
Patch 1 is up, and I noticed the following avoidance reductions on my reaver, despite having 4/5 blocks of avoidance and using the trait which gives a bonus to block, parry and evade:

Block reduced from 8.9% to 6.8%, partial block reduced from 2.8% to 2.1%, partial block mitigation percentage reduced from 28.9 to 26.8
Evade reduced from 10.9% to 8.5%, partial evade reduced from 3.5% to 2.7%, partial evade mitigation percentage reduced from 30.9 to 28.5
Parry reduced from 12.1% to 11.2%, partial parry reduced from 4.0% to 3.6%, partial parry mitigation percentage reduced from 32.1 to 31.2

These are fairly significant reductions, especially in block and parry.

A nerf?? You're kidding, right?

Fantastic...

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Hywelbane
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Patch 1 is up, and I noticed the following avoidance reductions on my reaver, despite having 4/5 blocks of avoidance and using the trait which gives a bonus to block, parry and evade:

Block reduced from 8.9% to 6.8%, partial block reduced from 2.8% to 2.1%, partial block mitigation percentage reduced from 28.9 to 26.8
Evade reduced from 10.9% to 8.5%, partial evade reduced from 3.5% to 2.7%, partial evade mitigation percentage reduced from 30.9 to 28.5
Parry reduced from 12.1% to 11.2%, partial parry reduced from 4.0% to 3.6%, partial parry mitigation percentage reduced from 32.1 to 31.2

These are fairly significant reductions, especially in block and evade.

gerpler
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Heh - sounds like they fixed the Wood Troll outpost bosses...Now with 50% less Crack addiction!

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