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What are your F2P book predictions?

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Vyxe
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a)  I don't think F2P will impact PvMP for a very long time, simply because F2P players can't access the 'moors.  Yes, the game may hook more players but the F2P players will likely milk the free part as long as possible before subscribing.

 

b)  I think the creep vets will remain on their chosen characters, regardless of what the freeps think we'll do.  Warg will remain a highly selected class simply due to the capability to stealth and run away fast.  The loss of the CJ will reduce their soloability but I don't think it would do more than put a small dent in the population

 

c)  I think it'll be about a week and a half to two weeks after the book is released that we'll see the freeps in the 'moors.  Apparently the new area isn't tremendously big and I haven't heard of a new raid. 

 

d)  I think in F2P, we'll see the same creep/freep numbers in the 'moors as we're seeing now.  Not too much more, not too much less.  Once it stabilizes out like every book that is.

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Hywelbane
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Semirage wrote:

Wonder what the class changes mean - possibly a new class?

I'd guess this means they will be implementing new skills for each class and/or modifying the existing skills.  Here are some interesting extracts from the release notes for the new book that relate to Monster Play:

"Mischief" is now usable while mounted.

“Clobber” has been changed to deliver the induction interrupt at the same time as the damage instead of on a separate attack.

New skill! “Fear Nothing” is available at Level 46. It removes up to 3 Fear effects from the Champion and adds two Fervour pips. It has a 5 minute cooldown.

Because of changes to the Disarm effect, Hedge will now give a bonus to Parry and enable Parry for a short time, even in Fervour Stance.

Guardians gain a new skill at level 44. “Ignore the Pain” removes up to 3 Wound effects from the Guardian. It has a 5 minute cooldown.

Guardian’s “Protection” and ”Shield Wall” skills are now usable while mounted.

The Hunter now has two new skills!

  • “Blood Arrow,” a ranged attack with significant critical damage, is available at level 44. It costs 3 Focus and uses Morale instead of Power. It has a 10 second cooldown.
  • “Dazing Blow,” a melee attack that dazes the target for 5 seconds, is available at level 48. It has a 1 minute cooldown. This skill receives an upgrade at level 52 that enables it to remove 3 Corruptions.

The skill Blindside will now interrupt an induction.

“Ancient Wisdom” is now usable while mounted.

  • Stalker’s “Eye Rake” skill now does additional damage when used from behind.
  • Weaver’s “Venomous Haze” no longer has an effect on skills with a range less than 15 meters.
  • Web effect for the Weaver’s “Web of Earth” skill is now the appropriate size.
  • Defiler’s “Curse of Sticky Feet” now applies two separate debuffs to prevent the fire defence debuff from being overwritten alongside the slow debuff.
  • Fellowship and Warband Maneuvers can now only be used on PvE targets (monsters/guards).
  • Stuns from skills that initiate fellowship or Warband Maneuvers (conjunction stuns) are now on the same diminishing returns counter as regular crowd control effects and share the same duration reductions as standard stun effects.
  • The Warg's Claws skill will now have a 1 second cooldown.
  • Weaver's “Mephitic Kiss” no longer has an induction. This is now an instant-cast spell with a 20 second cooldown.
  • Monster Players now have access to seven new Mitigation perks:
    • Fire
    • Frost
    • Lightning
    • Light
    • Ancient Dwarf
    • Beleriand
    • Westernesse.
  • The following skills and items will provide protection from conjunction stuns:
    • Sign of Power: Righteousness (Lore-master)
    • Charge (Reaver)
    • Blood Rage (Champion)
    • Continuous Blood Rage (Champion)
    • Find Footing (Burglar)
    • Purge (Warleader)
    • Resilience (Reaver)
    • Turn the Tables (Guardian)
    • Undying Rage (Orc)
    • Akúlhun's Brand
    • Lainedhal's Insignia
    • Salt of Hartshorn
    • Vial of Aromatic Spirits
    • Odorous Salts
    • Vial of Gundzor's Breath
  • Legacies that add Ratings points will now start at a higher point in their progressions for level 65 items.
  • The drop rate of the Level 65, 2nd Age, Legendary Item Crafting Components have been increased wherever they were previously found; new opportunities have been added for these drops in these spaces.
  • Due to the changes in point costs for some legacies, the points spent on all Legendary Item legacies for all classes have been refunded.
  • The range at which monsters detect players has been reduced across the board to improve the playability of camps and landscape.

    Monster AI has been tweaked to significantly decrease the chance of being disarmed immediately after having just been disarmed.  [This damn well better be implemented for freep NPCs are well, sick to death of chain disarms in EC]

    All food will now modify In-Combat Regeneration ratings instead of pulsing a heal or power restore every 30 seconds.

    Juju
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    Maybe we will finally get that goblin class added which has been the focus of speculation ever since that race was seen on the list of races that can access the door in the Ettens. Surprised

    Semirage
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    Wonder what the class changes mean - possibly a new class?

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    Hywelbane
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    From today's FTP dev chat:

    "mptyspace: Will, in the near future, monster play// ettenmoors access become available for non-VIP people, for a fee of course.
    Jalessa Not in the near future, however, ideas like this are a part of our long term planning. However, we are still updating Monster Play for our subscribers (VIPs!). We have class changes coming for MP classes in the short term."

    "Honvik: Question: Are there any plans to introduce PvMP Skirmish instances where monster's and fight freeps?
    Raskolnikov Yes, that is currently under investigation with (very) early spec'ing happening. More detail than that I can't say."

    "Honvik: Question: What enhancements are turbine looking at adding for radiance/LI's?
    Jalessa We took Radiance outside, tied it up to some railroad tracks, and...well...I think you saw the end of this in Red Dead Redemption. Look for this in the future - we will be removing Radiance from LOTRO."

    Vyxe
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    Well.. on the plus side all the moron creeps who have an IQ less than 50 will go back to freepside :)  There's been a lot of them out lately.

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    Vyxe
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    Diminishing returns only really affects you if you're near max gear and traits.  How many freeps in the 'moors are near that?

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    Hywelbane
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    Illy, I'm not saying the sky is falling, just that some of the changes have the potential to affect play in the Moors.

    Illthalion wrote:

    -- Pots are for people with deep pockets, and a majority of players won't be able to spam these (thereby affecting gameplay out there as a whole)

    Fanatics are always willing to spend real money to gain a pixelated advantage, especially in a PvMP environment like the Moors.  Will all freeps be able to spam the new HoT and PoT pots all the time?  No.  Will some freeps spam them in certain PvMP situations (1v1s, tight flag room fights, etc.)?  You bet your ass they will.  The bottom line is that Turbine never should have allowed them to be used in the Moors, period.  And the new stun dot functionality for LMs is going to have ramifications for freepside that dwarf those of the new HoT and PoT pots.

    Illthalion wrote:

    -- Morale pots help in 1v1s/small group action, but in raid vs. raid content they mean very little at all.  Plus, they cost coin and time to get.  

    My morale pots have helped save my ass in both 1v1/small group and raid settings (less so in raids, but still they occasionally make a difference).  Now every freep who enters the Moors, regardless of rank, will have access to morale and power pots that are better than the ones that only Rank 9+ creeps can obtain (and have to grind hundreds of stones for in the Delving).  As to the "coin and time" required to craft them, are you kidding me?  The larger kins have scads of crafters who are going to be churning out the new pots at high rates on a constant basis.  They will be just as commonplace and easy to get as the current crafted morale and power pots are for freeps.

    Illthalion wrote:

    -- +30 to every stat is almost negligible.  Might/Agi have ridiculously high rates of diminishing returns.  1 Vitality = 3 morale (5 for Guards and Wardens), which is only another +90 or +150.  That's not game-breaking at all.  Our Virtue ranks are all able-to-be capped at 10 right now.  Thus, purchasing virtue ranks will only matter if you're making an alt, and even then it confers an advantage of less time spent grinding, not becoming more powerful overall.

    As someone who has recently leveled a freep, I am very aware of the diminishing returns.  But it just isn't true that "+30 to every stat is almost negligible."  If you had access to an item that would raise all of your stats by 30 (including those you can't afford to buff up, like will and fate), are you telling me you wouldn't go out and get it?  And isn't it true that people currently do crazy things like run instances scores of times just to get items that add a few more points at the high end despite the diminshing returns?  In my view, the primary effect of the stat tomes and the purchasable virtues is going to be to strengthen those freeps in the Moors who are currently undertraited or undervirtued and bring them on more of a par with those who have already grinded everything, like you.  Moreover, as you acknowledged, they will make getting alts ready a lot easier.  Game-breaking?  No.  Game-altering?  Perhaps.

    Illthalion wrote:

    -- The changes are hardly significant, for Champs at least, and won't really impact game-play either.  The new skill is crap in the 'Moors.  Stacking Champ bleeds barely matters because they're all common damage, they need two different legacies (1 on the weapon, 1 on the rune) to be any good, they can't crit, they're COMMON damage, and most importantly Champs have to be within 5m of a target to use them.  If Hunters got some new, half-decent bleed that stacked alongside barbed arrow then there'd be cause for concern.  Worry not... when was the last time you saw 3 or more Champs in the same raid that knew how to play?  There's few of us these days that know how to do anything besides slot a 2h weapon and pray for crits while gold-tagging groups or the zerg.

    I will grant you that of all the freep classes getting buffs in the next book, Champions will benefit the least.  But Captains and Hunters are getting some fairly significant upgrades, with Guardians and Champions bringing up the rear (as usual).  Will it be like Book 12 again?  No.  Is it a definite upgrade?  Yes.  Oh, and I forgot to mention that with the new book, many more freeps are going to be running around with Level 65 second age weapons since the Symbols of Celibrimbor are going to drop at a much higher rate than they do now (and be available as skirmish rewards, as well).

    babycaek
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    "-- Pots are for people with deep pockets, and a majority of players won't be able to spam these (thereby affecting gameplay out there as a whole)"

     

    And you know this because you have personally talked to every PvPer and asked them if they have deep pockets to buy these puts right? I'm not saying that every single freep out there is going to spend their free points or even buy these, but I can guarentee that there are those out there who like I stated above who will go out of their way to not die. I'm just not going to name names.

     

    "-- Morale pots help in 1v1s/small group action, but in raid vs. raid content they mean very little at all.  Plus, they cost coin and time to get.  "

    Yes, popping a pot in a raid that gives you an instance 1k health boost does not help at all especially when there is a minnie healing...

     

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    Illthalion
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    Hywelbane wrote:

    babycaek wrote:
     

    Yea.... I was hoping that they would make them only useable in PvE but sadly they did not, I guess the freeps wanted an even easier easy mode fun time in the Moors. I do know that they pots are on a 20 second cooldown, and IIRC the heals do not stack, so in essence, yes they could have be healing themselves constantly, but at that rate, they would be spending BUTTLOADS of money on those pots (cause they are not cheap in the store and not craftable). So, hey, if the freeps want to spend $20 just so they won't die to me, well hell, go for it, while they sit there -$20, ima spend my $20 on a bottle of Jack and laugh at you :p

    Yes, they are expensive -- I have seen posts explaining that if you were to spend your entire VIP/lifer allotment of 500 free Turbine Points per month on them, you'd be able to afford about 20 of them every 30 days.  Even so, I have a sneaking suspicion that some freeps (e.g., the e-peeners who can afford to maintain two or three LOTRO subscriptions and multiple Vents) will try to spend their way into supremacy despite our drunken laughter.  (By the way, freeps will also be able to buy PoT pots with Turbine Points, which will work just like the HoT pots and are also on a 20-second CD.  This, along with the new stun dot, will make life for spiders more difficult and will reduce their utility in raids, not to mention the effect the new stun dot will have in enabling Minstrels and RKs to heal more effectively.)

    In addtion to this, three other FTP-era developments concern me.  First, the new freep crafted morale pots will now heal for more than the Rank 9 bartered creep pots, giving every freep who comes to the Moors an advantage over every Rank 8 or lower creep.  Second, freeps will be able to purchase virtue ranks and +10 to +30 stat tomes, raising their stats across the board.  Third, Guardians, Captains, Hunters and Champions will also receive significant class improvements.

     

    -- Pots are for people with deep pockets, and a majority of players won't be able to spam these (thereby affecting gameplay out there as a whole)

    -- Morale pots help in 1v1s/small group action, but in raid vs. raid content they mean very little at all.  Plus, they cost coin and time to get.  

    -- +30 to every stat is almost negligible.  Might/Agi have ridiculously high rates of diminishing returns.  1 Vitality = 3 morale (5 for Guards and Wardens), which is only another +90 or +150.  That's not game-breaking at all.  Our Virtue ranks are all able-to-be capped at 10 right now.  Thus, purchasing virtue ranks will only matter if you're making an alt, and even then it confers an advantage of less time spent grinding, not becoming more powerful overall.

    -- The changes are hardly significant, for Champs at least, and won't really impact game-play either.  The new skill is crap in the 'Moors.  Stacking Champ bleeds barely matters because they're all common damage, they need two different legacies (1 on the weapon, 1 on the rune) to be any good, they can't crit, they're COMMON damage, and most importantly Champs have to be within 5m of a target to use them.  If Hunters got some new, half-decent bleed that stacked alongside barbed arrow then there'd be cause for concern.  Worry not... when was the last time you saw 3 or more Champs in the same raid that knew how to play?  There's few of us these days that know how to do anything besides slot a 2h weapon and pray for crits while gold-tagging groups or the zerg.

     

    /Rant off :D

    Hywelbane
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    babycaek wrote:
     

    Yea.... I was hoping that they would make them only useable in PvE but sadly they did not, I guess the freeps wanted an even easier easy mode fun time in the Moors. I do know that they pots are on a 20 second cooldown, and IIRC the heals do not stack, so in essence, yes they could have be healing themselves constantly, but at that rate, they would be spending BUTTLOADS of money on those pots (cause they are not cheap in the store and not craftable). So, hey, if the freeps want to spend $20 just so they won't die to me, well hell, go for it, while they sit there -$20, ima spend my $20 on a bottle of Jack and laugh at you :p

    Yes, they are expensive -- I have seen posts explaining that if you were to spend your entire VIP/lifer allotment of 500 free Turbine Points per month on them, you'd be able to afford about 20 of them every 30 days.  Even so, I have a sneaking suspicion that some freeps (e.g., the e-peeners who can afford to maintain two or three LOTRO subscriptions and multiple Vents) will try to spend their way into supremacy despite our drunken laughter.  (By the way, freeps will also be able to buy PoT pots with Turbine Points, which will work just like the HoT pots and are also on a 20-second CD.  This, along with the new stun dot, will make life for spiders more difficult and will reduce their utility in raids, not to mention the effect the new stun dot will have in enabling Minstrels and RKs to heal more effectively.)

    In addtion to this, three other FTP-era developments concern me.  First, the new freep crafted morale pots will now heal for more than the Rank 9 bartered creep pots, giving every freep who comes to the Moors an advantage over every Rank 8 or lower creep.  Second, freeps will be able to purchase virtue ranks and +10 to +30 stat tomes, raising their stats across the board.  Third, Guardians, Captains, Hunters and Champions will also receive significant class improvements.

    babycaek
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    Hywelbane wrote:

     

    I forgot to mention the new super "HoT pots" that freeps (but not creeps) will be able to purchse at the store with Turbine points.  While I have read that they will not have the same initial heal spike that regular pots provide, they do give a 10-second-per pulse HoT of something like 2k morale over 1 minute.  Furthermore, the new pots do not share a cooldown with regular crafted healing pots and are on a 20-second cooldown, so they will be spammable.  If so, this has the potential of changing 1v1 and group battle dynamics rather drastically.

     

    Yea.... I was hoping that they would make them only useable in PvE but sadly they did not, I guess the freeps wanted an even easier easy mode fun time in the Moors. I do know that they pots are on a 20 second cooldown, and IIRC the heals do not stack, so in essence, yes they could have be healing themselves constantly, but at that rate, they would be spending BUTTLOADS of money on those pots (cause they are not cheap in the store and not craftable). So, hey, if the freeps want to spend $20 just so they won't die to me, well hell, go for it, while they sit there -$20, ima spend my $20 on a bottle of Jack and laugh at you :p

     

    /rant off

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    Hywelbane
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    babycaek wrote:

    But other than that, you know. same ole' same ole...

    I forgot to mention the new super "HoT pots" that freeps (but not creeps) will be able to purchse at the store with Turbine points.  While I have read that they will not have the same initial heal spike that regular pots provide, they do give a 10-second-per pulse HoT of something like 2k morale over 1 minute.  Furthermore, the new pots do not share a cooldown with regular crafted healing pots and are on a 20-second cooldown, so they will be spammable.  If so, this has the potential of changing 1v1 and group battle dynamics rather drastically.

    babycaek
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    It worked when Mirk came out. we actually got a lot of people at least all poors and a few goods. However, since the Moors are "back to normal" people want inf more than they want maps. (I know I have been slacking with my other chars as well about this.)

     

    My predictions are basically the same as all of yours. We will see a decrease in wargs (vets will stay) more revahs will be running around like chickens with their heads cut off, and LMs will be everywhere...

    But other than that, you know. same ole' same ole...

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    Hywelbane
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    The reemergence of the old stun dot functionality will definitely have a negative effect on Weavers and Wargs and may also make LMs higher-priority targets than before.  I've seen speculation that Wargs will become an endangered species and that Reavers will become the FOTM due to Charge! once again granting immunity from CJs, but I don't think too many Wargs will be switching over to play Reavers.  Even so, as far as I'm concerned, the more Reavers and fewer Wargs we have out there in small groups and raids, the better.  With the buffs Guardians, Captains and Champs are receiving, I expect you will be seeing more heavies out there freepside.  As far as the impact of F2P on PvMP, I am hopeful that after exhausting the free content, we'll eventually see more players in the Moors on both sides.  During the downtime, we should make a big push to get creeps all mapped up, but past experience has shown that this may be wishful thinking.

    Cortes
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    The only things that will affect the freeps comming back to moors is old content, deeds, hele and annuminas etc, I dont imagine they will do all of this 24/7.

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