Radar chart showing the average daily inf/renown gain per class for those days actually played on Elendilmir. The solid lines are Elendilmir, the dotted lines are averages across LOTRO, both EU and US
Elendilmir Creep-Freep Average Daily Inf/Renown 27 Oct 11-27 Nov 11
Wardens are probbably the most difficult to play pvp class in any online game ever.
Extremely powerful, but the mental and manual dexterity required to play them to full potential is many orders of magnitude greater than the learning curve for any other class.
If that's true, then you have to decide what these charts are really measuring. There's no breakout delta between top percentile wardens and the pack in daily renown gain. I was actually thinking about what else these numbers could represent-- and since the time measure is 1 day, the room for interpretation is large. It could also just map to how much fun a class is-- and indicate that warden is so difficult (I was thinking boring) that ppl just don't hang out in the moors long on them.
Way to make a thread all serious and stuff btw. I hope next time I smash my VT button and faceroll over to Revenge it breaks a wardens finger and decreases his vaunted mentally manual dexterity by at LEAST two magnitude orders. Sounds like Wardens should be sight reading Prokofiev instead of wasting their talents on LOTRO anyway. O Sry LOTR:O. And I believe you meant to say EVAR.
Professor Buzzkill.
Pick an axis, say Warleader (12 o'clock position), notice each of those rings is labelled? Stare only at the solid lines for now, so the outer line (Q=0.95) is the minimum amount that the top 5% of warleaders make in a typical gaming session over a 24 hour period. The dotted line the same color shows what warleaders all across LOTRO are at for the top 5%
Continue to the orange line which is 0.90, this is the top 10% of warleaders, and etc down the line. This radar graph is supposed to help you do comparisons visually.. yes it takes a bit to get used to.
This hurts my eyes!
how the hell are you supposed to read this dam thing?



You'd be able to eliminate many variables if you could get down to an hourly metric, but the game won't give it to you-
OVERALL- the Blue section (overall look of a blossoming flower) vs. Red section (overall look of a blossoming flower crushed under freep boots) is very interesting.
I know I know, this chart doesn't measure fun, and I already have zero respect for any easymode freep ranks.
On a lighter note than the freep forum posts-- taking this stuff @ face value we can conclude: