Qualifications of a Raid Leader
In general the raid leader should have the following characteristics
- Familiarization with creep and freep player types and capabilities. Know yourself and your enemy.
- Be familiar with the lay of the land.
- Have participated in raids on other keeps to learn how to best deal with the FM's and CGs. Understand
the chokepoints that are useful in resistance - Be vocal and willing to give orders to keep the raid together as a cohesive unit. Be assertive.
- Be willing to listen to others for advice
- Know when you're beating your head against a wall and when to back off. There are creeps.. and then
there are creeps. Certain mixes of creeps can do wonderful things, other mixes of creeps can't do a
thing. You can't miraculously make everyone into an expert player, try with what you have then if it
doesn't work after the second time, get a different mix of creeps to deal with this - Situationally Aware. Never go into battle with little/no idea of freep activities. Wargs are your friends,
use them. - Cognizant of the mood of the raid. Bored creeps do stupid things. Keep things at a moderate/high
tempo. If nothing is going on, there's no reason for a raid. If everyone is at TR already except for
that one new guy who joined from grams, don't wait up on him. You have 24 people in a raid sitting
around waiting for you. - Be positive, and be able to transmit that to your fellow creeps
- Above all, trust your creeps. Most of them (yes.. just most), are good players. Coordinate where you
have to, delegate functions (particularily raid assist) to others. Then let the players do their stuff.
Monitor and keep aware of the situation, let them do the killing.