A Newcomer's Guide
Welcome Maggot to the Ettenmoors! Being freshly culled from the weaklings we expect you to learn quickly
and die well for the Eye. This section is a quick overview of what the Ettenmoors are and what you are to
do before leading into further sections which cover these topics far more in depth.
The Ettenmoors is a Player vs Monster Player zone, the players are the Free Peoples (Freeps) and the
Monster Players are the Creeps. The 'moors have two primary functions: gain Destiny Points (DP) which are
used either by freeps for buffs or by creeps to level up, or to fall upon your opponents with blades swinging
and dying gloriously in the midst of your foes, appeasing your blood lust and gaining Infamy! Creeps require
both Infamy and DP to become more powerful. To gain ranks, you must attain certain amounts of Infamy,
and with most ranks, additional skills and corruption traits can be purchased by DP. Additionally, money
must be also sought for (by selling items) to slot traits and to purchase consumablefs which are extremely
valuable to win fights.
So what do you do first? The first step is to find out which creep you would want to play. There are six:
the Black Arrow, Defiler, Warg, Warleader, Weaver, and Reaver; each with their unique strengths and weaknesses.
DP and Infamy are both precious commodities and you should concentrate on one character to make them
powerful. Creeps begin very weak compared to the Freeps and it takes at least to Rank 3 to be a strong
force on the battlefield (generally to 5). So choose carefully by playing each creep a bit without spending
any DP and finding one that fits your playstyle. After you decide which one you want to play, buy your
active skills first, then passives with what DP you have and subsequently gain. See the respective Creep
section for more details and ratings for each skill.
The next step should be to uncover the map. Right next to the War Tyrant in Gramsfoot are a series
of quests to go to various keeps and locations. Also in the big yellow tent there are possibly quests if any
of the keeps are held by Freeps. Everytime you log in, you should check the big yellow tent for quests and
always have them in your quest log. Venture out into the 'moors with your eyes open and using /advice or
/ooc. Find these locations as you can then return to Gramsfoot for your very first map, a map to Gramsfoot.
Creeps do not have mounts and never can gain them, their mobility lies in gaining maps which are done by
doing quests. Maps are what sets apart a capable creep from one stranded at Gramsfoot. When there are
few freeps around, work on the maps.
After you gain your Gramsfoot map, you can throw yourself into the fray and learn the aspects of combat.
Buying pots (morale, power, root-break, stun/mez-break) are all very very useful and you should try to keep
a supply of them stocked. Additionally food helps sustain combat. Anytime a big fight is about to happen,
eating some food beforehand will greatly help keeping morale and power up. Work with your fellow creeps by
both listening and communicating over /ooc or any creep-side voice (Ventrilo or Teamspeak) server available.
Learn who are the major leads and who are those knowledgeable about their classes and learn from them.
Heroes become renown to Freeps, play smartly.