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Infamy


Infamy is the 'experiance points' that a creep obtains through killing freeps. While the actual infamy per
freep kill has not been completely ascertained, it is likely around the following

Infamy =
Freep Rating

10
* Percent Damage Done

Number of Group Members
+ Rating Bonus

#Group Members is equal to everyone in your fellowship or raid, regardless where they are in relation
to you. Therefore, if raid/fellowship members are not within infamy award distance (which appears to
be around 100m), there is a waste of infamy.  As of Book 12, if the # Group Members exceeds 6, the # Group Members is set to 6.  Therefore if you have more than 6, the amount of total infamy gained for everyone in the raid begins to exceed that of a group of 6. 

Rating Bonus is a multipler starting at 1.0 and increasing depending on your rating (appears to be an
addition of 0.01 per 200 rating over 1000, e.g. 1400 rating would be a multiplier of 1.02).

% Damage Done is the overall percentage of damage done to the target from your entire group/raid
from when it was initially tapped to its death, including all healing. Example: If a 2000 morale freep,
after healing, took 2000 damage from one creep and 1000 from another creep before it was defeated, the 2000 damage creep would gain 2/3 of the infamy.

Rating


Rating increases for each kill and decreases for each kill. The amount it increases/decreases depends on the
rating of the freep killed as well as damage done. For each 100 rating over 1000, the character gains a half a star, to 5 stars at 2000 rating.

% Completed


On the login screen for Monster Play, you will see a % Completed by each slot that you have a creep for. It
begins at 0% which represents no passives, no actives, and no traits purchased. 100% means that for that
creep you have purchased every passive, active, and every trait, whether you use that trait or not. There is
no reward for having 100% completed and is generally a waste of DP as there are many traits that you will
never use.


Ranks


Ranks are gained by certain levels of infamy and these equate to a freep's 'level'. All creeps begin at Rank
0 which is equivalent to a swarm level monster verses a freep. Rank 0's have a very low chance of defeating
freeps 1-1 and must 'rank up' to gain access to new skills and traits to increase their capability.

Creep Ranks
Rank Creep Title Infamy Required Freep Title
0 (none) 0 (none)
1 Tracker 500 Footman
2 Scout 1500 Esquire
3 Skirmisher 3500 Guardsman
4 Fighter 9500 Man-At-Arms
5 Soldier 19,500 Sergent of the Guards
6 Sentry 11,500 Sergent Man-At-Arms
7 Chief Guard 94,500 Master Guardsman
8   194,500 Master-At-Arms
9   344,500

High Warden

10   544,500 Lieutenant
11     Commander
12     Third Marshall
13     Second Marshall
14     First Marshall
15 Tyrant   Captain General