Infamy
Infamy is the 'experiance points' that a creep obtains through killing freeps. While the actual infamy per
freep kill has not been completely ascertained, it is likely around the following
| Infamy | = |
|
#Group Members is equal to everyone in your fellowship or raid, regardless where they are in relation
to you. Therefore, if raid/fellowship members are not within infamy award distance (which appears to
be around 100m), there is a waste of infamy. As of Book 12, if the # Group Members exceeds 6, the # Group Members is set to 6. Therefore if you have more than 6, the amount of total infamy gained for everyone in the raid begins to exceed that of a group of 6.
Rating Bonus is a multipler starting at 1.0 and increasing depending on your rating (appears to be an
addition of 0.01 per 200 rating over 1000, e.g. 1400 rating would be a multiplier of 1.02).
% Damage Done is the overall percentage of damage done to the target from your entire group/raid
from when it was initially tapped to its death, including all healing. Example: If a 2000 morale freep,
after healing, took 2000 damage from one creep and 1000 from another creep before it was defeated, the 2000 damage creep would gain 2/3 of the infamy.
Rating
Rating increases for each kill and decreases for each kill. The amount it increases/decreases depends on the
rating of the freep killed as well as damage done. For each 100 rating over 1000, the character gains a half a star, to 5 stars at 2000 rating.
% Completed
On the login screen for Monster Play, you will see a % Completed by each slot that you have a creep for. It
begins at 0% which represents no passives, no actives, and no traits purchased. 100% means that for that
creep you have purchased every passive, active, and every trait, whether you use that trait or not. There is
no reward for having 100% completed and is generally a waste of DP as there are many traits that you will
never use.
Ranks
Ranks are gained by certain levels of infamy and these equate to a freep's 'level'. All creeps begin at Rank
0 which is equivalent to a swarm level monster verses a freep. Rank 0's have a very low chance of defeating
freeps 1-1 and must 'rank up' to gain access to new skills and traits to increase their capability.
| Rank | Creep Title | Infamy Required | Freep Title |
| 0 | (none) | 0 | (none) |
| 1 | Tracker | 500 | Footman |
| 2 | Scout | 1500 | Esquire |
| 3 | Skirmisher | 3500 | Guardsman |
| 4 | Fighter | 9500 | Man-At-Arms |
| 5 | Soldier | 19,500 | Sergent of the Guards |
| 6 | Sentry | 11,500 | Sergent Man-At-Arms |
| 7 | Chief Guard | 94,500 | Master Guardsman |
| 8 | 194,500 | Master-At-Arms | |
| 9 | 344,500 |
High Warden |
|
| 10 | 544,500 | Lieutenant | |
| 11 | Commander | ||
| 12 | Third Marshall | ||
| 13 | Second Marshall | ||
| 14 | First Marshall | ||
| 15 | Tyrant | Captain General |