OVERVIEW
There are a lot of changes in store for Defilers come MoM (as with all Creep classes), and I will try to detail these as much as I can. While our main focus will likely remain on using Heal over Time skills, I think MoM may see us playing with a lot more Freep debuffs, especially at the higher ranks.
NEW skills/traits will be listed in BLUE to differentiate them from the existing ones. Please note a lot of existing skills have changed. Text in RED is estimated based on tests.
Please remember that this information is taken from MoM Beta and is subject to change before the game goes live. This page is a work in progress which I hope to have completed ASAP. It would be greatly appreciated if people can please hold off on adding to/modifying the information before I have finished, as I have taken a lot of notes and it will take me more than 1 sitting to get everything up here. Thank you :-) - Nopain, Elendilmir
Contents
Skills
- Active Skills
- Passive Skills
Traits
Known Bugs
Main Changes
- General
- Skills
SKILLS |
Active Skills
| Rank | Ability Skills | Ind | Rng | Effect | Cost | Duration | CD |
| 10 | Blessing of Darkness1 | 3s | 20m | Damage from an Ally is applied to yourself. (HoT) Self heals 86 morale initially, 86 morale every 4 seconds. | 70 Pow + 4/sec | ~30s | 10m |
| 13 | Blight | 3s | 30m | A slime puddle is created on the ground; Morale restoration on enemies within the slime are 50% less effective. | 96 Pow | ~30s | 10m |
| 9 | Dying Rage2 | - | - | +50% Melee Damage; +100% Parry Chance; -100% Attack Duration; Immune to Stun, Daze, Knockdown and Fear --> Immediate Death on Expiration | 62 Pow | 15s | 10m |
| Rank | Buff Skills | Ind | Rng | Effect | Cost | Duration | CD |
| 4 | Anointing of the Slick Flesh | - | 10.2m | -5% incoming melee critical chance, Max 6 targets in 10m radius (GROUP) | 62 Pow | 30m | 5m |
| 6 | Blood of Fire3 | - | Self | On any incoming damage, reflects 20 common damage back to attacker | 62 Pow | Toggle | 1.5m |
| 6 | Efflorescence | 2s | 10.2m | (HoT) Heals 303 morale every 5 seconds, Max 6 targets in 10m radius (GROUP) | 354 Pow | 30s | 45s |
| 3 | Fell Restoration | 3s | 30m | Restores +1972.1 morale | 70 Pow | - | 30s |
| 0 | Fell Sacrifice | 5s | 30m | Revives target at 50% morale and 50% power | 750 Mor 500 Pow | - | 1m |
| 0 | Fertile Slime0 | - | 30m | (HoT) Heals 173 morale initially, 173 every 10 seconds | 70 Pow | 60s | 6s |
| 0 | Fungal Bloom0 | 2s | 30m | (HoT) Heals 438 morale initially, 173 every 5 seconds | 70 Pow | 30s | 4s |
| 5 | Fungal Spores4 | - | 30m | (HoT) Heals 303 morale initially, 173 every 5 seconds | 151 Pow | 30s | 3s |
| Rank | Debuff Skills | Ind | Rng | Effect | Cost | Duration | CD |
| 7 | Curse of Deadly Sorrows | 3s | 30m | -265 Fate, -265 Will, -265 Might, -1,242 Armour | 81 Pow | 1m | 30s |
| 6 | Curse of Rotten Flesh | 2s | 30m | +3% Incoming melee critical chance, Max 3 targets in 5m radius | 81 Pow | 2m | 5m |
| 0 | Curse of Sticky Feet* | - | 30m | Slows target's movement by 10% | 62 Pow | 10s | 15s |
| 2 | Curse of the Coward's Soul | - | 6.2m | Fears for up to 10 seconds, 100% break chance on harm after 2 seconds, 3% chance of break on damage after 2 seconds, Max 3 targets in 6m radius | 81 Pow | 10s | 30s |
| 1 | Curse of the Lethargic Heart | 2s | 30m | -265 Vitality (players only) | 81 Pow | 2m | 30s |
| 8 | Curse of the Melancholic Heart | 2s | 30m | Decreases healing output by 25% | 81 Pow | 30s | 45s |
| Rank | Melee Skills | Ind | Rng | Effect | Cost | Duration | CD |
| 0 | Head Breaker0 | - | 3m | (DoT) 186 common damage initially, 49 every 3 seconds | 96 Pow | 12s | 3s |
| 3 | Tenderize | - | 3m | 173 common damage, 25% chance to apply a 5 seconds daze, 100% break chance on damage after 2 seconds | 96 Pow | - | 5s |
| Rank | Ranged Skills | Ind | Rng | Effect | Cost | Duration | CD |
| 9 | Explosive Gourd | 2s | 30m | (DoT) 219 fire damage initially, 43 every 2 seconds, Max 4 targets in 5m radius | 96 Pow | 10s | 1m |
| 0 | Fire Gourd0 | 2s | 30m | (DoT) 274 fire damage initially, 43 every 2 seconds | 96 Pow | 10s | 6s |
| 12 | Gooey Gourd | 2s | 30m | 189 shadow damage, -20% all skill inductions | 96 Pow | 30s | 15s |
| 0 | Plague Gourd | 2s | 30m | 219 shadow damage, -1200 B/P/E on critical hit | 96 Pow | 20s | 8s |
| 5 | Plague of Flies | 2s | 30m | Summons a 'pet' fly swarm around the target at the end of a 5 second timer.(Effect: -20% ranged miss chance, also attacks the target for ~77-133 common damage per strike | 96 Pow | ~30s | 15s |
0 Starting Skills
1 Requires "Advanced Skill: Blessing of Darkness" trait to be equipped
2 Requires "Advanced Skill: Dying Rage" trait to be equipped
3 Requires "Advanced Skill: Blood of Fire" trait to be equipped
4 Requires "Advanced Skill: Fungal Spores" trait to be equipped
Passive Skills
Advanced Passive Skills
Ranks
Effect
Health Regeneration
5, 6, 7
Increases your in-combat health regeneration
(Max Tier 3: +108 ICMR, +174 NCMR)
Melee Criticals
5, 6
Increases your chance to critical with melee attacks
(Max Tier 2: +480 melee critical rating)
Power Regeneration
5, 6, 7, 8
Increases your in-combat power regeneration
(Max Tier 4: +96 ICPR, +180 NCPR)
Tactical Criticals
5, 6, 7, 8, 9
Increases your chance to critical with tactical attacks
(Max Tier 5: +1200 tactical critical rating)
Core Passive Skills
Ranks
Effect
Armour
0, ?, ?
Increases your armour protection
(Max Tier 3: +1535 armour value)
Avoidance
0, ?
Increases your ability to avoid attacks
(Max Tier 2: +329 base parry/evade/block rating)
Damage
0, ?
Increases the damage dealt by your attacks
(Max Tier 2: +3% melee/ranged/tactical damage)
Health
*, *, 1, ?
Increases your maximum health
(Max Tier 4: +25% morale, * default 2 tiers at start)
Power
*, *, *, 2, ?
Increases your maximum power
(Max Tier 5: +35% power, * default 3 tiers at start)
Resistance
0, ?, ?, ?
Increases your resistance to certain negative effect
(Max Tier 4: +1623 base song/cry/physical/tactical resist rating)
TRAITS |
| Rank | Class Traits | Effect | Rating |
| 10 | Advanced Skill: Blessing of Darkness | Grants access to "Blessing of Darkness" skill | |
| 5 | Advanced Skill: Fungal Spores | Grants access to "Fungal Spores" skill | |
| 0 | Armour Boost | Increase armour rating by 210 (+990 armour value) | |
| 15 | Enhanced Skill: Blight | "Blight" slime duration increased by 30 seconds, effectiveness increased from 50% to 75% | |
| 0 | Enhanced Skill: Curse of Sticky Feet | Adds -1080 fire defence and slowed movement increased to 20% | |
| 2 | Enhanced Skill: Fell Sacrifice | -50% morale cost, -50% power cost, - 30 seconds cool down | |
| 14 | Enhanced Skill: Plague of Flies | Removes the 5s countdown for Plague of Flies (ie. flies appear instantly) | |
| 2 | Enhanced Skill: Plague Gourd | +25% critical hit chance from Plague Gourd and increased B/P/E reduction (BETA: duration increased to 30s, no increase to B/P/E - working as intended?) | |
| 4 | Enhanced Slime | +10% healing skill output, -10% threat from healing | |
| 1 | (Fast Lob | -15% induction time for Gourd skills | |
| 11 | Frugal Cursing | -15% power cost for Curse skills | |
| 0 | Morale Boost | +10% morale | |
| Rank | Racial Traits | Effect | Rating |
| 6 | Advanced Skill: Blood of Fire | ||
| 9 | Advanced Skill: Dying Rage | ||
| 10 | Flayer of Flesh | ||
| 5 | Front-line Fodder | ||
| 7 | Rage of the Misbegotten | ||
| 11 | Tireless Warrior | ||
| 8 | Warrior Against the Deep |
KNOWN BUGS |
| Skill / Trait | Bug Effect | Confirmed Fix |
| Gooey Gourd | CONFIRMED BUG Currently: -20 all skill inductions Should be: +20% all skill inductions |
Fixed inPatch 2 |
| Plague of Flies | CONFIRMED BUG Currently: -20 ranged miss chance Should be: +20% ranged miss chance |
Fixed inPatch 2 |
| Curse of Deadly Sorrows | CONFIRMED BUG Currently: Debuffs armour value by -1,242 Should be: Debuffs armour value by -2,070 |
Fixed inPatch 2 |
| Efflorescence / Fungal Bloom |
CONFIRMED BUG Currently: Using "Efflorescence" while there is an active HoT on the target from "Fungal Bloom" will end the existing HoT effect. Using "Fungal Bloom" while there is an active HoT on the target from "Efflorescence" will end the existing HoT effect. Should be: The HoT effects of "Fungal Bloom" and "Efflorescence" stack. |
Fixed inPatch 2 |
| Plague of Flies | CONFIRMED BUG Currently: The pet flies debuff friendly mobs, and can cause friendly NPC aggro. Should be: Friendly NPC's are unaffected by the flies debuff effect, and the flies cannot gain unintentional friendly aggro. |
Fixed inPatch 2 |
| Head Breaker | CONFIRMED BUG Currently: The DoT is not stacking with other Defiler Head Breaker DoTsShould be: The DoT should stack with other Defiler Head Breaker DoTs |
Next book update |
| Fell Restoration / Enhanced Slime |
CONFIRMED BUG Currently: The +10% healing output modifier does not apply to this skill Should be: The +10% healing output modifier does apply to this skill |
Next book update |
| Blessing of Darkness / Enhanced Slime |
BUG AWAITING CONFIRMATION Currently: The +10% healing output modifier does not apply to this skill Should be: The +10% healing output modifier does apply to this skill Also - Checking skill duration: 30 seconds, or maintenance. |
TBA |
| Plague Gourd / Enhanced Skill: Plague Gourd |
BUG AWAITING CONFIRMATION Currently: When "Enhanced Skill: Plague Gourd" trait is slotted, the B/P/E reduction amount does not increase. Should be: When "Enhanced Skill: Plague Gourd" trait is slotted, the B/P/E reduction amount increases. |
TBA |
MAIN CHANGES |
Recommended Corruption Traits
[Jex, Elendilmir]
Seeing as I haven't put much thought into my traits I dont have much advice, but the first thing I would say for corruption, would be Health for Damage. You are a Defiler, you are not going to attacking in anyway which requires you to cause damage, you will be healing, keeping yourself and others alive. Having a large amount of Morale will allow you to help keep others alive longer because you yourself will survive longer.
Going along the same train of thought, if you wish, you can also put Power for Damage to give you that small boost .
Health for Damage
Power for Damage
[Nopain, Elendilmir]
Being a healing class, Defilers usually gain a lot of freep attention, and are often one of the first to be targetted. As such, it is important to improve your survivability as much as possible. It is especially important to boost morale, as the more morale you have, the more opportunity your fellow team members have to keep you alive under heavy focus fire. Additionally, you are less likely to be the first one targetted as you won't present as a fast and easy kill.
Unless you are planning on soloing a lot then you have little need for damage (leave that to the DPS classes!), so the first morale boosting corruption traits I would recommend are:
- Health for Damage 1
- Health for Damage 2
To boost your morale further, you can add the following into the mix:
- Health for Power 1
- Health for Power 2
To gain a bit of extra staying power on the battle field, and/or to offset the negatives from the Health for Power corruptions, I would also suggest:
- Power for Damage 2
If you find you run out of power too quickly, you can just avoid the Health for Power corruptions. However I feel that at lower ranks the sacrifice of power is well worth it for the improved morale, as a dead defiler can't heal ;-)
As you rank up you will gain access to resistance and mitigation traits. These used to be beneficial pre-MoM, however now the benefits they provide are neglible for the most part. I do still slot the following even though it only gives an extra 5.6% mitigation verses common damage.:
- Common Mitigation 2
You will get NPC aggro, and you will get it a lot. You are not going to have much fun playing when NPC's pound you so hard that you end up face-planted in the mud. Or better yet... when creeps who still have your HoT's active run into Elf Camp to annihilate Freeps who think they are safe... guess who gets the aggro ;-) You can try to run the aggro off, generally out of range of any infamy gains, or you can slot Common Mitigation to help withstand the onslaught. And even though it is not a major boost, with a lot of battles revolving around EC and STAB these days, you will very likely be getting pounded by NPC's a LOT, so every little bit helps. HOWEVER, I feel that Power for Damage 2 is also a useful one to have slotted as even though we now have more power, you may find yourself running out a lot more quickly due to having to spam the power-hungy heals more often when attempting to keep someone up. So I think this will mostly come down to personal preference, and what suits your own playstyle best. It is always a good idea to mix and match to see what works best for you.
In any case, I feel that a max morale build offers the best survivability overall in the new post-MoM Moors.
Tactics
[Monstrel, Elendilmir]
Optimized Healing Out of Combat (Rank 5+)
As a primary healer prior to defiling the enemy, the optimum sequence for casting heals on your front line fighter(s) prior to engagement is to maximize the duration of the heals by starting with the induction-based, stationary Fungal Bloom (642/156 every 5s for 30s for 1578) followed by Fungal Spores (273/273 every 5s for 30s for 1911) and lastly Fertile Slime (78/78 every 5s for 60s for 1014).
By ensuring your induction-based heal leads off, you ensure that your HOT's are most effective leading to a cumulative healing of 4503 over the course of 60 seconds. When you lead with your slowest heal, you can get the complete sequence off within the first 8 seconds of the durations giving your target a minimum of 22 seconds of full HOT's.
Optimized Healing In Combat (Rank 5+)
Once combat begins, speed is of the essence for your heals. With that in mind, your primary sequence changes from the three skill cycle to a combat medic throwing Fungal Spores almost exlusively in tandem with Fell Restoration. Because the power cost of each skill is the same, it's a waste of power and time to try using either the anemic Fertile Slime or the easily interrupted Fungal Bloom.
Never underestimate the value of being able to reapply Fungal Spores on the same target while you're moving within the combat zone.
[Nopain, Elendilmir]
Coming Soon ;-)
General
- Coming Soon
Skills
- Coming Soon
---MORE INFORMATION TO FOLLOW---