Overview
Conjunctions (CJs), also known as warband manuevers (WMs), function similarily to their freep counter parts. The following table shows the four group skills available
| Color | Name | Function |
| Purple | Fell Spirit's Terror | Damage 161.7 Morale, Recovers 517.5 Morale |
| Yellow | Wight's Rot | 42 Common, Drains 194 Power. Recovers 323.4 Power, 85 Power every 2s for 10s |
| Green | Spider's Venom | 43 Common, 43 Common every 4s for 20s |
| Red | Troll's Brutality | 358 Common |
These conjunctions can either begin on chance with a critical hit or by Weavers' Smothering Webs or Wargs' Tendon Shred. The random CJ's have a very short duration around 2-3 seconds while the skill openers last about 6. The target is considered stunned during this time but can clear the stun through pots or stun removal skills. If removed early, the CJ skills activated against the target will immediately take effect. During the stun time, the group members may either continue to fight or activate a group skill, placing themselves in an inactive state until the conjunction resolves or the member cancels the contribution.
For all non-BA creeps, the Purple is ranged (40m) while all others are melee. BA's group skills are all ranged (40m).
Without a specific combination, the individual elements of the conjunction contributions summed together are the total effect on the target. There are length 2 through length 6 conjunctions with specific combinations that give additional abilities. In general, creep CJs alternate colors. There are no named creep CJs that follow freep patterns.

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