Skip to Content

Revision of Group Dynamics from Thu, 09/18/2008 - 7:53am

The revisions let you track differences between multiple versions of a post.

Purpose and Introduction

Creating fellowships and raids offer many advantages while incurring a few disadvantages. Many creeps
are 'force multipliers', meaning that they help make a team working together far more power than if they
were all solo'ing. Primarily in this catagory are weavers who have the best crowd control on the creep side
and warleaders, the buffers and healers. These two greatly enable DPS classes to destroy their enemies and
to have much greater survivability. Additionally it becomes much easier to focus fire with the use of raid
targetting assists. The disadvantages to grouping is the reduction of infamy to all parties.


This section is a basic introduction into raid level dynamics, much of this applies to the smaller fellowship
groups also. Encompassed are articles addressing the reasons for creating a raid, the dynamics of leading a
raid, and general strategies that a raid can accomplish, specific strategies are covered later. Do note that
you do not necessary require a raid for these tactics. Working with the creep population over /ooc or an
overall voice server such as Ventrilo can effectively accomplish these strategies just as well as a raid.